ryujinx/src/Ryujinx.Audio/Renderer/Parameter/SplitterInParameterHeader.cs
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

45 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for splitter update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameterHeader
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// The count of <see cref="SplitterInParameter"/> after the header.
/// </summary>
public uint SplitterCount;
/// <summary>
/// The count of splitter destinations after the header and splitter info.
/// </summary>
public uint SplitterDestinationCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved[5];
/// <summary>
/// The expected constant of any input splitter header.
/// </summary>
private const uint ValidMagic = 0x48444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}