1080f64df9
* Implement HLE macros for render target clears * Add constants for the offsets
353 lines
12 KiB
C#
353 lines
12 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using Ryujinx.Graphics.Vulkan.Shaders;
|
|
using Silk.NET.Vulkan;
|
|
using System;
|
|
using VkFormat = Silk.NET.Vulkan.Format;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
class HelperShader : IDisposable
|
|
{
|
|
private readonly PipelineHelperShader _pipeline;
|
|
private readonly ISampler _samplerLinear;
|
|
private readonly ISampler _samplerNearest;
|
|
private readonly IProgram _programColorBlit;
|
|
private readonly IProgram _programColorBlitClearAlpha;
|
|
private readonly IProgram _programColorClear;
|
|
|
|
public HelperShader(VulkanRenderer gd, Device device)
|
|
{
|
|
_pipeline = new PipelineHelperShader(gd, device);
|
|
_pipeline.Initialize();
|
|
|
|
_samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
|
_samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
|
|
|
|
var vertexBindings = new ShaderBindings(
|
|
new[] { 1 },
|
|
Array.Empty<int>(),
|
|
Array.Empty<int>(),
|
|
Array.Empty<int>());
|
|
|
|
var fragmentBindings = new ShaderBindings(
|
|
Array.Empty<int>(),
|
|
Array.Empty<int>(),
|
|
new[] { 0 },
|
|
Array.Empty<int>());
|
|
|
|
_programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Glsl),
|
|
new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Glsl),
|
|
});
|
|
|
|
_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Glsl),
|
|
new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Glsl),
|
|
});
|
|
|
|
var fragmentBindings2 = new ShaderBindings(
|
|
Array.Empty<int>(),
|
|
Array.Empty<int>(),
|
|
Array.Empty<int>(),
|
|
Array.Empty<int>());
|
|
|
|
_programColorClear = gd.CreateProgramWithMinimalLayout(new[]
|
|
{
|
|
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Glsl),
|
|
new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, fragmentBindings2, ShaderStage.Fragment, TargetLanguage.Glsl),
|
|
});
|
|
}
|
|
|
|
public void Blit(
|
|
VulkanRenderer gd,
|
|
TextureView src,
|
|
Auto<DisposableImageView> dst,
|
|
int dstWidth,
|
|
int dstHeight,
|
|
VkFormat dstFormat,
|
|
Extents2D srcRegion,
|
|
Extents2D dstRegion,
|
|
bool linearFilter,
|
|
bool clearAlpha = false)
|
|
{
|
|
gd.FlushAllCommands();
|
|
|
|
using var cbs = gd.CommandBufferPool.Rent();
|
|
|
|
Blit(gd, cbs, src, dst, dstWidth, dstHeight, dstFormat, srcRegion, dstRegion, linearFilter, clearAlpha);
|
|
}
|
|
|
|
public void Blit(
|
|
VulkanRenderer gd,
|
|
CommandBufferScoped cbs,
|
|
TextureView src,
|
|
Auto<DisposableImageView> dst,
|
|
int dstWidth,
|
|
int dstHeight,
|
|
VkFormat dstFormat,
|
|
Extents2D srcRegion,
|
|
Extents2D dstRegion,
|
|
bool linearFilter,
|
|
bool clearAlpha = false)
|
|
{
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
|
|
const int RegionBufferSize = 16;
|
|
|
|
var sampler = linearFilter ? _samplerLinear : _samplerNearest;
|
|
|
|
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler);
|
|
|
|
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
|
|
|
|
region[0] = (float)srcRegion.X1 / src.Width;
|
|
region[1] = (float)srcRegion.X2 / src.Width;
|
|
region[2] = (float)srcRegion.Y1 / src.Height;
|
|
region[3] = (float)srcRegion.Y2 / src.Height;
|
|
|
|
if (dstRegion.X1 > dstRegion.X2)
|
|
{
|
|
(region[0], region[1]) = (region[1], region[0]);
|
|
}
|
|
|
|
if (dstRegion.Y1 > dstRegion.Y2)
|
|
{
|
|
(region[2], region[3]) = (region[3], region[2]);
|
|
}
|
|
|
|
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
|
|
|
|
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
|
|
|
Span<BufferRange> bufferRanges = stackalloc BufferRange[1];
|
|
|
|
bufferRanges[0] = new BufferRange(bufferHandle, 0, RegionBufferSize);
|
|
|
|
_pipeline.SetUniformBuffers(1, bufferRanges);
|
|
|
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
|
|
|
var rect = new Rectangle<float>(
|
|
MathF.Min(dstRegion.X1, dstRegion.X2),
|
|
MathF.Min(dstRegion.Y1, dstRegion.Y2),
|
|
MathF.Abs(dstRegion.X2 - dstRegion.X1),
|
|
MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
|
|
|
|
viewports[0] = new GAL.Viewport(
|
|
rect,
|
|
ViewportSwizzle.PositiveX,
|
|
ViewportSwizzle.PositiveY,
|
|
ViewportSwizzle.PositiveZ,
|
|
ViewportSwizzle.PositiveW,
|
|
0f,
|
|
1f);
|
|
|
|
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
|
|
|
scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
|
|
|
|
_pipeline.SetProgram(clearAlpha ? _programColorBlitClearAlpha : _programColorBlit);
|
|
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
|
|
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
|
|
_pipeline.SetScissors(scissors);
|
|
|
|
if (clearAlpha)
|
|
{
|
|
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
|
|
}
|
|
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
|
|
_pipeline.Draw(4, 1, 0, 0);
|
|
_pipeline.Finish();
|
|
|
|
gd.BufferManager.Delete(bufferHandle);
|
|
}
|
|
|
|
public void Clear(
|
|
VulkanRenderer gd,
|
|
Auto<DisposableImageView> dst,
|
|
ReadOnlySpan<float> clearColor,
|
|
uint componentMask,
|
|
int dstWidth,
|
|
int dstHeight,
|
|
VkFormat dstFormat,
|
|
Rectangle<int> scissor)
|
|
{
|
|
const int ClearColorBufferSize = 16;
|
|
|
|
gd.FlushAllCommands();
|
|
|
|
using var cbs = gd.CommandBufferPool.Rent();
|
|
|
|
_pipeline.SetCommandBuffer(cbs);
|
|
|
|
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize, false);
|
|
|
|
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
|
|
|
|
Span<BufferRange> bufferRanges = stackalloc BufferRange[1];
|
|
|
|
bufferRanges[0] = new BufferRange(bufferHandle, 0, ClearColorBufferSize);
|
|
|
|
_pipeline.SetUniformBuffers(1, bufferRanges);
|
|
|
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
|
|
|
viewports[0] = new GAL.Viewport(
|
|
new Rectangle<float>(0, 0, dstWidth, dstHeight),
|
|
ViewportSwizzle.PositiveX,
|
|
ViewportSwizzle.PositiveY,
|
|
ViewportSwizzle.PositiveZ,
|
|
ViewportSwizzle.PositiveW,
|
|
0f,
|
|
1f);
|
|
|
|
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
|
|
|
scissors[0] = scissor;
|
|
|
|
_pipeline.SetProgram(_programColorClear);
|
|
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
|
|
_pipeline.SetRenderTargetColorMasks(new uint[] { componentMask });
|
|
_pipeline.SetViewports(viewports, false);
|
|
_pipeline.SetScissors(scissors);
|
|
_pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
|
|
_pipeline.Draw(4, 1, 0, 0);
|
|
_pipeline.Finish();
|
|
|
|
gd.BufferManager.Delete(bufferHandle);
|
|
}
|
|
|
|
public void DrawTexture(
|
|
VulkanRenderer gd,
|
|
PipelineBase pipeline,
|
|
TextureView src,
|
|
ISampler srcSampler,
|
|
Extents2DF srcRegion,
|
|
Extents2DF dstRegion)
|
|
{
|
|
const int RegionBufferSize = 16;
|
|
|
|
pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler);
|
|
|
|
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
|
|
|
|
region[0] = srcRegion.X1 / src.Width;
|
|
region[1] = srcRegion.X2 / src.Width;
|
|
region[2] = srcRegion.Y1 / src.Height;
|
|
region[3] = srcRegion.Y2 / src.Height;
|
|
|
|
if (dstRegion.X1 > dstRegion.X2)
|
|
{
|
|
(region[0], region[1]) = (region[1], region[0]);
|
|
}
|
|
|
|
if (dstRegion.Y1 > dstRegion.Y2)
|
|
{
|
|
(region[2], region[3]) = (region[3], region[2]);
|
|
}
|
|
|
|
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
|
|
|
|
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
|
|
|
Span<BufferRange> bufferRanges = stackalloc BufferRange[1];
|
|
|
|
bufferRanges[0] = new BufferRange(bufferHandle, 0, RegionBufferSize);
|
|
|
|
pipeline.SetUniformBuffers(1, bufferRanges);
|
|
|
|
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
|
|
|
var rect = new Rectangle<float>(
|
|
MathF.Min(dstRegion.X1, dstRegion.X2),
|
|
MathF.Min(dstRegion.Y1, dstRegion.Y2),
|
|
MathF.Abs(dstRegion.X2 - dstRegion.X1),
|
|
MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
|
|
|
|
viewports[0] = new GAL.Viewport(
|
|
rect,
|
|
ViewportSwizzle.PositiveX,
|
|
ViewportSwizzle.PositiveY,
|
|
ViewportSwizzle.PositiveZ,
|
|
ViewportSwizzle.PositiveW,
|
|
0f,
|
|
1f);
|
|
|
|
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
|
|
|
pipeline.SetProgram(_programColorBlit);
|
|
pipeline.SetViewports(viewports, false);
|
|
pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
|
|
pipeline.Draw(4, 1, 0, 0);
|
|
|
|
gd.BufferManager.Delete(bufferHandle);
|
|
}
|
|
|
|
public unsafe void ConvertI8ToI16(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size)
|
|
{
|
|
// TODO: Do this with a compute shader?
|
|
var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, size).Value;
|
|
var dstBuffer = dst.GetBuffer().Get(cbs, 0, size * 2).Value;
|
|
|
|
gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
|
|
|
|
var bufferCopy = new BufferCopy[size];
|
|
|
|
for (ulong i = 0; i < (ulong)size; i++)
|
|
{
|
|
bufferCopy[i] = new BufferCopy((ulong)srcOffset + i, i * 2, 1);
|
|
}
|
|
|
|
BufferHolder.InsertBufferBarrier(
|
|
gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
BufferHolder.DefaultAccessFlags,
|
|
AccessFlags.AccessTransferWriteBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
PipelineStageFlags.PipelineStageTransferBit,
|
|
0,
|
|
size * 2);
|
|
|
|
fixed (BufferCopy* pBufferCopy = bufferCopy)
|
|
{
|
|
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)size, pBufferCopy);
|
|
}
|
|
|
|
BufferHolder.InsertBufferBarrier(
|
|
gd,
|
|
cbs.CommandBuffer,
|
|
dstBuffer,
|
|
AccessFlags.AccessTransferWriteBit,
|
|
BufferHolder.DefaultAccessFlags,
|
|
PipelineStageFlags.PipelineStageTransferBit,
|
|
PipelineStageFlags.PipelineStageAllCommandsBit,
|
|
0,
|
|
size * 2);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_programColorBlitClearAlpha.Dispose();
|
|
_programColorBlit.Dispose();
|
|
_samplerNearest.Dispose();
|
|
_samplerLinear.Dispose();
|
|
_pipeline.Dispose();
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
}
|
|
}
|