61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Engine;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
public class GpuContext
|
|
{
|
|
public IRenderer Renderer { get; }
|
|
|
|
internal IPhysicalMemory PhysicalMemory { get; private set; }
|
|
|
|
public MemoryManager MemoryManager { get; }
|
|
|
|
internal MemoryAccessor MemoryAccessor { get; }
|
|
|
|
internal Methods Methods { get; }
|
|
|
|
internal NvGpuFifo Fifo { get; }
|
|
|
|
public DmaPusher DmaPusher { get; }
|
|
|
|
public Window Window { get; }
|
|
|
|
internal int SequenceNumber { get; private set; }
|
|
|
|
private Lazy<Capabilities> _caps;
|
|
|
|
internal Capabilities Capabilities => _caps.Value;
|
|
|
|
public GpuContext(IRenderer renderer)
|
|
{
|
|
Renderer = renderer;
|
|
|
|
MemoryManager = new MemoryManager();
|
|
|
|
MemoryAccessor = new MemoryAccessor(this);
|
|
|
|
Methods = new Methods(this);
|
|
|
|
Fifo = new NvGpuFifo(this);
|
|
|
|
DmaPusher = new DmaPusher(this);
|
|
|
|
Window = new Window(this);
|
|
|
|
_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
|
|
}
|
|
|
|
internal void AdvanceSequence()
|
|
{
|
|
SequenceNumber++;
|
|
}
|
|
|
|
public void SetVmm(IPhysicalMemory mm)
|
|
{
|
|
PhysicalMemory = mm;
|
|
}
|
|
}
|
|
} |