* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors |
||
---|---|---|
.. | ||
BindlessElimination.cs | ||
BindlessToIndexed.cs | ||
BranchElimination.cs | ||
ConstantFolding.cs | ||
GlobalToStorage.cs | ||
Optimizer.cs | ||
Simplification.cs | ||
Utils.cs |