..
Multithreading
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
AddressMode.cs
BlendDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BlendFactor.cs
BlendOp.cs
BufferAssignment.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferHandle.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferRange.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Capabilities.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ColorF.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthTestDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DeviceInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Extents2D.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Extents2DF.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Face.cs
Format.cs
Restride vertex buffer when stride causes attributes to misalign in Vulkan. ( #3679 )
2022-09-08 20:30:19 -03:00
FrontFace.cs
HardwareInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ICounterEvent.cs
ImageCrop.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
IndexType.cs
IPipeline.cs
GAL: Send all buffer assignments at once rather than individually ( #3881 )
2022-11-24 07:50:59 +00:00
IProgram.cs
IRenderer.cs
GPU: Track buffer migrations and flush source on incomplete copy ( #3952 )
2022-12-01 16:30:13 +01:00
ISampler.cs
ITexture.cs
GPU: Pass SpanOrArray for Texture SetData to avoid copy ( #3745 )
2022-10-08 12:04:47 -03:00
IWindow.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00
LogicalOp.cs
MagFilter.cs
MinFilter.cs
MultisampleDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Origin.cs
PolygonMode.cs
PolygonModeMask.cs
PrimitiveTopology.cs
ProgramLinkStatus.cs
ProgramPipelineState.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Rectangle.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Ryujinx.Graphics.GAL.csproj
infra: Migrate to .NET 7 ( #3795 )
2022-11-09 20:22:43 +01:00
SamplerCreateInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ScreenCaptureImageInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderBindings.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ShaderInfo.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
ShaderSource.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
StencilOp.cs
StencilTestDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
SupportBufferUpdater.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
VertexBufferDescriptor.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Viewport.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
ViewportSwizzle.cs