..
CodeGen /Glsl
Implement Shader Instructions SUATOM and SURED ( #2090 )
2021-08-31 02:51:57 -03:00
Decoders
Implement Shader Instructions SUATOM and SURED ( #2090 )
2021-08-31 02:51:57 -03:00
Instructions
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
IntermediateRepresentation
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
StructuredIr
Implement Shader Instructions SUATOM and SURED ( #2090 )
2021-08-31 02:51:57 -03:00
Translation
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
Constants.cs
Initial support for shader attribute indexing ( #2546 )
2021-08-27 01:44:47 +02:00
IGpuAccessor.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
shadertools: Prepare for new target Languages and APIs ( #2465 )
2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs
Only enable clip distance if written to on shader ( #2217 )
2021-04-20 12:33:54 +02:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
SupportBuffer.cs
Ensure render scale is initialized to 1 on the backend ( #2543 )
2021-08-11 19:44:41 -03:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00