ryujinx/Ryujinx.Graphics/Gal/OpenGL/OGLConstBuffer.cs
ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00

64 lines
1.5 KiB
C#

using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OGLConstBuffer : IGalConstBuffer
{
private OGLCachedResource<OGLStreamBuffer> Cache;
public OGLConstBuffer()
{
Cache = new OGLCachedResource<OGLStreamBuffer>(DeleteBuffer);
}
public void LockCache()
{
Cache.Lock();
}
public void UnlockCache()
{
Cache.Unlock();
}
public void Create(long Key, long Size)
{
OGLStreamBuffer Buffer = new OGLStreamBuffer(BufferTarget.UniformBuffer, Size);
Cache.AddOrUpdate(Key, Buffer, Size);
}
public bool IsCached(long Key, long Size)
{
return Cache.TryGetSize(Key, out long CachedSize) && CachedSize == Size;
}
public void SetData(long Key, long Size, IntPtr HostAddress)
{
if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
{
Buffer.SetData(Size, HostAddress);
}
}
public bool TryGetUbo(long Key, out int UboHandle)
{
if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
{
UboHandle = Buffer.Handle;
return true;
}
UboHandle = 0;
return false;
}
private static void DeleteBuffer(OGLStreamBuffer Buffer)
{
Buffer.Dispose();
}
}
}