f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
386 lines
12 KiB
C#
386 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public class SoundIO : IDisposable
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{
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Pointer<SoundIo> handle;
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public SoundIO()
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{
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handle = Natives.soundio_create();
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}
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internal SoundIO(Pointer<SoundIo> handle)
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{
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this.handle = handle;
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}
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public void Dispose ()
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{
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foreach (var h in allocated_hglobals)
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{
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Marshal.FreeHGlobal(h);
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}
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Natives.soundio_destroy(handle);
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}
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// Equality (based on handle)
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public override bool Equals(object other)
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{
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var d = other as SoundIO;
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return d != null && this.handle == d.handle;
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}
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public override int GetHashCode()
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{
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return (int)(IntPtr)handle;
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}
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public static bool operator == (SoundIO obj1, SoundIO obj2)
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{
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return obj1 is null ? obj2 is null : obj1.Equals(obj2);
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}
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public static bool operator != (SoundIO obj1, SoundIO obj2)
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{
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return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
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}
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// fields
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// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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// this kind of code anywhere we need string marshaling.
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List<IntPtr> allocated_hglobals = new List<IntPtr>();
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public string ApplicationName {
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get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, app_name_offset)); }
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set
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{
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unsafe
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{
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var existing = Marshal.ReadIntPtr(handle, app_name_offset);
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if (allocated_hglobals.Contains (existing))
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{
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allocated_hglobals.Remove(existing);
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Marshal.FreeHGlobal(existing);
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}
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var ptr = Marshal.StringToHGlobalAnsi(value);
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Marshal.WriteIntPtr(handle, app_name_offset, ptr);
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allocated_hglobals.Add(ptr);
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}
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}
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}
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static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo>("app_name");
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public SoundIOBackend CurrentBackend
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{
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get { return (SoundIOBackend)Marshal.ReadInt32(handle, current_backend_offset); }
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}
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static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo>("current_backend");
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// emit_rtprio_warning
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public Action EmitRealtimePriorityWarning
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{
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get { return emit_rtprio_warning; }
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set
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{
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emit_rtprio_warning = value;
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var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change);
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Marshal.WriteIntPtr(handle, emit_rtprio_warning_offset, ptr);
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}
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}
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static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo>("emit_rtprio_warning");
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Action emit_rtprio_warning;
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// jack_error_callback
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public Action<string> JackErrorCallback
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{
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get { return jack_error_callback; }
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set
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{
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jack_error_callback = value;
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if (value == null)
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{
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jack_error_callback = null;
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}
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else
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{
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jack_error_callback_native = msg => jack_error_callback(msg);
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}
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var ptr = Marshal.GetFunctionPointerForDelegate(jack_error_callback_native);
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Marshal.WriteIntPtr(handle, jack_error_callback_offset, ptr);
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}
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}
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static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_error_callback");
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Action<string> jack_error_callback;
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delegate void jack_error_delegate(string message);
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jack_error_delegate jack_error_callback_native;
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// jack_info_callback
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public Action<string> JackInfoCallback
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{
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get { return jack_info_callback; }
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set
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{
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jack_info_callback = value;
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if (value == null)
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{
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jack_info_callback = null;
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}
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else
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{
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jack_info_callback_native = msg => jack_info_callback(msg);
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}
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var ptr = Marshal.GetFunctionPointerForDelegate(jack_info_callback_native);
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Marshal.WriteIntPtr(handle, jack_info_callback_offset, ptr);
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}
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}
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static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_info_callback");
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Action<string> jack_info_callback;
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delegate void jack_info_delegate(string message);
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jack_info_delegate jack_info_callback_native;
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// on_backend_disconnect
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public Action<int> OnBackendDisconnect
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{
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get { return on_backend_disconnect; }
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set
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{
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on_backend_disconnect = value;
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if (value == null)
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{
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on_backend_disconnect_native = null;
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}
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else
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{
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on_backend_disconnect_native = (sio, err) => on_backend_disconnect(err);
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}
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var ptr = Marshal.GetFunctionPointerForDelegate(on_backend_disconnect_native);
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Marshal.WriteIntPtr(handle, on_backend_disconnect_offset, ptr);
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}
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}
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static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo>("on_backend_disconnect");
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Action<int> on_backend_disconnect;
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delegate void on_backend_disconnect_delegate(IntPtr handle, int errorCode);
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on_backend_disconnect_delegate on_backend_disconnect_native;
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// on_devices_change
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public Action OnDevicesChange
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{
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get { return on_devices_change; }
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set
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{
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on_devices_change = value;
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if (value == null)
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{
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on_devices_change_native = null;
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}
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else
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{
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on_devices_change_native = sio => on_devices_change();
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}
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var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change_native);
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Marshal.WriteIntPtr(handle, on_devices_change_offset, ptr);
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}
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}
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static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo>("on_devices_change");
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Action on_devices_change;
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delegate void on_devices_change_delegate(IntPtr handle);
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on_devices_change_delegate on_devices_change_native;
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// on_events_signal
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public Action OnEventsSignal
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{
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get { return on_events_signal; }
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set
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{
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on_events_signal = value;
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if (value == null)
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{
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on_events_signal_native = null;
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}
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else
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{
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on_events_signal_native = sio => on_events_signal();
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}
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var ptr = Marshal.GetFunctionPointerForDelegate(on_events_signal_native);
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Marshal.WriteIntPtr(handle, on_events_signal_offset, ptr);
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}
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}
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static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo>("on_events_signal");
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Action on_events_signal;
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delegate void on_events_signal_delegate(IntPtr handle);
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on_events_signal_delegate on_events_signal_native;
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// functions
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public int BackendCount
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{
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get { return Natives.soundio_backend_count(handle); }
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}
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public int InputDeviceCount
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{
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get { return Natives.soundio_input_device_count(handle); }
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}
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public int OutputDeviceCount
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{
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get { return Natives.soundio_output_device_count(handle); }
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}
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public int DefaultInputDeviceIndex
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{
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get { return Natives.soundio_default_input_device_index(handle); }
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}
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public int DefaultOutputDeviceIndex
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{
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get { return Natives.soundio_default_output_device_index(handle); }
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}
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public SoundIOBackend GetBackend(int index)
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{
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return (SoundIOBackend)Natives.soundio_get_backend(handle, index);
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}
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public SoundIODevice GetInputDevice(int index)
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{
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return new SoundIODevice(Natives.soundio_get_input_device(handle, index));
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}
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public SoundIODevice GetOutputDevice(int index)
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{
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return new SoundIODevice(Natives.soundio_get_output_device(handle, index));
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}
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public void Connect()
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{
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var ret = (SoundIoError)Natives.soundio_connect(handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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public void ConnectBackend(SoundIOBackend backend)
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{
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var ret = (SoundIoError)Natives.soundio_connect_backend(handle, (SoundIoBackend)backend);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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public void Disconnect()
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{
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Natives.soundio_disconnect(handle);
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}
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public void FlushEvents()
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{
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Natives.soundio_flush_events(handle);
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}
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public void WaitEvents()
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{
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Natives.soundio_wait_events(handle);
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}
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public void Wakeup()
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{
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Natives.soundio_wakeup(handle);
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}
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public void ForceDeviceScan()
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{
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Natives.soundio_force_device_scan(handle);
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}
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public SoundIORingBuffer CreateRingBuffer(int capacity)
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{
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return new SoundIORingBuffer(Natives.soundio_ring_buffer_create(handle, capacity));
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}
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// static methods
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public static string VersionString
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{
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get { return Marshal.PtrToStringAnsi(Natives.soundio_version_string()); }
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}
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public static int VersionMajor
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{
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get { return Natives.soundio_version_major(); }
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}
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public static int VersionMinor
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{
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get { return Natives.soundio_version_minor(); }
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}
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public static int VersionPatch
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{
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get { return Natives.soundio_version_patch(); }
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}
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public static string GetBackendName(SoundIOBackend backend)
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{
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return Marshal.PtrToStringAnsi(Natives.soundio_backend_name((SoundIoBackend)backend));
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}
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public static bool HaveBackend(SoundIOBackend backend)
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{
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return Natives.soundio_have_backend((SoundIoBackend)backend);
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}
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public static int GetBytesPerSample(SoundIOFormat format)
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{
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return Natives.soundio_get_bytes_per_sample((SoundIoFormat)format);
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}
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public static int GetBytesPerFrame(SoundIOFormat format, int channelCount)
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{
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return Natives.soundio_get_bytes_per_frame((SoundIoFormat)format, channelCount);
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}
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public static int GetBytesPerSecond(SoundIOFormat format, int channelCount, int sampleRate)
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{
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return Natives.soundio_get_bytes_per_second((SoundIoFormat)format, channelCount, sampleRate);
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}
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public static string GetSoundFormatName(SoundIOFormat format)
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{
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return Marshal.PtrToStringAnsi(Natives.soundio_format_string((SoundIoFormat)format));
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}
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}
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} |