34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
12 lines
215 B
C#
12 lines
215 B
C#
using System;
|
|
|
|
namespace Ryujinx.Core.OsHle
|
|
{
|
|
class MemoryAllocator
|
|
{
|
|
public bool TryAllocate(long Size, out long Address)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
} |