ryujinx/Ryujinx.Graphics/Gal/OpenGL/OglCachedResource.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

191 lines
4.5 KiB
C#

using Ryujinx.Common;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class OglCachedResource<T>
{
public delegate void DeleteValue(T value);
private const int MinTimeDelta = 5 * 60000;
private const int MaxRemovalsPerRun = 10;
private struct CacheBucket
{
public T Value { get; private set; }
public LinkedListNode<long> Node { get; private set; }
public long DataSize { get; private set; }
public long Timestamp { get; private set; }
public CacheBucket(T value, long dataSize, LinkedListNode<long> node)
{
Value = value;
DataSize = dataSize;
Node = node;
Timestamp = PerformanceCounter.ElapsedMilliseconds;
}
}
private Dictionary<long, CacheBucket> _cache;
private LinkedList<long> _sortedCache;
private DeleteValue _deleteValueCallback;
private Queue<T> _deletePending;
private bool _locked;
private long _maxSize;
private long _totalSize;
public OglCachedResource(DeleteValue deleteValueCallback, long maxSize)
{
_maxSize = maxSize;
if (deleteValueCallback == null)
{
throw new ArgumentNullException(nameof(deleteValueCallback));
}
_deleteValueCallback = deleteValueCallback;
_cache = new Dictionary<long, CacheBucket>();
_sortedCache = new LinkedList<long>();
_deletePending = new Queue<T>();
}
public void Lock()
{
_locked = true;
}
public void Unlock()
{
_locked = false;
while (_deletePending.TryDequeue(out T value))
{
_deleteValueCallback(value);
}
ClearCacheIfNeeded();
}
public void AddOrUpdate(long key, T value, long size)
{
if (!_locked)
{
ClearCacheIfNeeded();
}
LinkedListNode<long> node = _sortedCache.AddLast(key);
CacheBucket newBucket = new CacheBucket(value, size, node);
if (_cache.TryGetValue(key, out CacheBucket bucket))
{
if (_locked)
{
_deletePending.Enqueue(bucket.Value);
}
else
{
_deleteValueCallback(bucket.Value);
}
_sortedCache.Remove(bucket.Node);
_totalSize -= bucket.DataSize;
_cache[key] = newBucket;
}
else
{
_cache.Add(key, newBucket);
}
_totalSize += size;
}
public bool TryGetValue(long key, out T value)
{
if (_cache.TryGetValue(key, out CacheBucket bucket))
{
value = bucket.Value;
_sortedCache.Remove(bucket.Node);
LinkedListNode<long> node = _sortedCache.AddLast(key);
_cache[key] = new CacheBucket(value, bucket.DataSize, node);
return true;
}
value = default(T);
return false;
}
public bool TryGetSize(long key, out long size)
{
if (_cache.TryGetValue(key, out CacheBucket bucket))
{
size = bucket.DataSize;
return true;
}
size = 0;
return false;
}
private void ClearCacheIfNeeded()
{
long timestamp = PerformanceCounter.ElapsedMilliseconds;
int count = 0;
while (count++ < MaxRemovalsPerRun)
{
LinkedListNode<long> node = _sortedCache.First;
if (node == null)
{
break;
}
CacheBucket bucket = _cache[node.Value];
long timeDelta = timestamp - bucket.Timestamp;
if (timeDelta <= MinTimeDelta && !UnderMemoryPressure())
{
break;
}
_sortedCache.Remove(node);
_cache.Remove(node.Value);
_deleteValueCallback(bucket.Value);
_totalSize -= bucket.DataSize;
}
}
private bool UnderMemoryPressure()
{
return _totalSize >= _maxSize;
}
}
}