b4d91402c6
* Initial fixes for last release of libnx For now, the framebuffer aren't okay but it will not crash/ * Improve code reaadability in NvFlinger parsing * Make surfaces access more userfriendly * Add ColorFormat * Fix code style in ColorFormat.cs * Add multiple framebuffer support in nvnflinger This fix libnx console rendering * Move ReadStruct/WriteStruct to Ryujinx.Common * fix the last nit * Fix inverted color for R5G6B5 Also add some other format that libnx might uses. * Remove hardcoded BlockHeight in nvflinger
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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class ISystemDisplayService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public ISystemDisplayService(IApplicationDisplayService applicationDisplayService)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 2205, SetLayerZ },
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{ 2207, SetLayerVisibility },
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{ 2312, applicationDisplayService.CreateStrayLayer },
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{ 3200, GetDisplayMode }
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};
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}
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public static long SetLayerZ(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi, "Stubbed.");
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return 0;
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}
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public static long SetLayerVisibility(ServiceCtx context)
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{
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Logger.PrintStub(LogClass.ServiceVi, "Stubbed.");
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return 0;
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}
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public static long GetDisplayMode(ServiceCtx context)
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{
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//TODO: De-hardcode resolution.
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context.ResponseData.Write(1280);
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context.ResponseData.Write(720);
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context.ResponseData.Write(60.0f);
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context.ResponseData.Write(0);
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return 0;
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}
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}
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} |