..
CodeGen
Add scaling for Texture2DArray when using TexelFetch. ( #1645 )
2020-10-28 21:27:46 +01:00
Decoders
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
Instructions
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
IntermediateRepresentation
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
StructuredIr
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
Translation
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
BufferDescriptor.cs
IGpuAccessor.cs
Add support for shader constant buffer slot indexing ( #1608 )
2020-10-12 21:40:50 -03:00
InputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Refactor shader GPU state and memory access ( #1203 )
2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
ShaderStage.cs
TextureDescriptor.cs
Fix image binding format ( #1625 )
2020-10-20 19:03:20 -03:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00