0e1e094b7a
* Improve texture tables * More renaming and other tweaks * Minor tweaks
35 lines
933 B
C#
35 lines
933 B
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void LockCaches();
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void UnlockCaches();
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void ClearBuffers(
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GalClearBufferFlags Flags,
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int Attachment,
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float Red,
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float Green,
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float Blue,
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float Alpha,
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float Depth,
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int Stencil);
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bool IsVboCached(long Key, long DataSize);
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bool IsIboCached(long Key, long DataSize);
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void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, byte[] Buffer);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
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}
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} |