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AutoDeleteCache.cs
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Memory Read/Write Tracking using Region Handles (#1272)
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2020-10-16 17:18:35 -03:00 |
FormatInfo.cs
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Allow swizzles to match with "undefined" components (#1538)
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2020-09-11 09:48:48 +10:00 |
FormatTable.cs
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Add another Depth32F texture format (#2304)
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2021-05-22 01:15:08 +02:00 |
ITextureDescriptor.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
Pool.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
ReductionFilter.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
Sampler.cs
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Add seamless cubemap flag in sampler parameters. (#1658)
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2020-11-02 17:03:06 -03:00 |
SamplerDescriptor.cs
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Use a descriptor cache for faster pool invalidation. (#1977)
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2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerMipFilter.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
SamplerPool.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
Texture.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TextureBindingInfo.cs
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Simplify logic for bindless texture handling (#1667)
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2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
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Do not require texture and sampler pools being initialized (#2476)
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2021-07-14 14:27:22 -03:00 |
TextureCache.cs
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Ensure that DMA copy target textures are kept alive or flushed (#2478)
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2021-07-14 14:48:57 -03:00 |
TextureCompatibility.cs
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Compare aligned size for largest mip level when considering sampler resize (#2306)
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2021-05-24 17:35:26 +10:00 |
TextureComponent.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureDependency.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |
TextureDescriptorType.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TextureGroup.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TextureGroupHandle.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureInfo.cs
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Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
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2021-03-02 19:30:54 -03:00 |
TextureManager.cs
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Separate GPU engines (part 2/2) (#2440)
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2021-07-11 17:20:40 -03:00 |
TextureMatchQuality.cs
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Prefer truly perfect texture matches over fomat aliased ones (#1754)
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2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Image
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2020-01-09 02:13:00 +01:00 |
TexturePool.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TexturePoolCache.cs
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Initial support for separate GPU address spaces (#2394)
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2021-06-29 19:32:02 +02:00 |
TextureScaleMode.cs
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Implement Zero-Configuration Resolution Scaling (#1365)
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2020-07-07 04:41:07 +02:00 |
TextureSearchFlags.cs
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Fix depth stencil formats copy by matching equivalent color formats (#1198)
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2020-07-13 21:41:30 +10:00 |
TextureTarget.cs
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shader cache: Fix invalid virtual address clean up (#1717)
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2020-11-17 22:20:17 +01:00 |
TextureViewCompatibility.cs
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Texture/Buffer Memory Management Improvements (#1408)
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2020-09-10 16:44:04 -03:00 |