cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Integration;
|
|
using Ryujinx.Memory;
|
|
using System.Threading;
|
|
|
|
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
|
|
|
namespace Ryujinx.Audio.Backends.Dummy
|
|
{
|
|
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
|
|
{
|
|
private ManualResetEvent _updateRequiredEvent;
|
|
private ManualResetEvent _pauseEvent;
|
|
|
|
public DummyHardwareDeviceDriver()
|
|
{
|
|
_updateRequiredEvent = new ManualResetEvent(false);
|
|
_pauseEvent = new ManualResetEvent(true);
|
|
}
|
|
|
|
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
|
|
{
|
|
if (sampleRate == 0)
|
|
{
|
|
sampleRate = Constants.TargetSampleRate;
|
|
}
|
|
|
|
if (channelCount == 0)
|
|
{
|
|
channelCount = 2;
|
|
}
|
|
|
|
if (direction == Direction.Output)
|
|
{
|
|
return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
|
|
}
|
|
else
|
|
{
|
|
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
|
}
|
|
}
|
|
|
|
public ManualResetEvent GetUpdateRequiredEvent()
|
|
{
|
|
return _updateRequiredEvent;
|
|
}
|
|
|
|
public ManualResetEvent GetPauseEvent()
|
|
{
|
|
return _pauseEvent;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
// NOTE: The _updateRequiredEvent will be disposed somewhere else.
|
|
_pauseEvent.Dispose();
|
|
}
|
|
}
|
|
|
|
public bool SupportsSampleRate(uint sampleRate)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public bool SupportsSampleFormat(SampleFormat sampleFormat)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public bool SupportsDirection(Direction direction)
|
|
{
|
|
return direction == Direction.Output || direction == Direction.Input;
|
|
}
|
|
|
|
public bool SupportsChannelCount(uint channelCount)
|
|
{
|
|
return channelCount == 1 || channelCount == 2 || channelCount == 6;
|
|
}
|
|
}
|
|
}
|