36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
63 lines
2.5 KiB
C#
63 lines
2.5 KiB
C#
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
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using System;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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class BufferItem : ICloneable
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{
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public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
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public AndroidFence Fence;
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public Rect Crop;
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public NativeWindowTransform Transform;
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public NativeWindowScalingMode ScalingMode;
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public long Timestamp;
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public bool IsAutoTimestamp;
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public int SwapInterval;
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public ulong FrameNumber;
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public int Slot;
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public bool IsDroppable;
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public bool AcquireCalled;
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public bool TransformToDisplayInverse;
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public BufferItem()
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{
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GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
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Transform = NativeWindowTransform.None;
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ScalingMode = NativeWindowScalingMode.Freeze;
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Timestamp = 0;
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IsAutoTimestamp = false;
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FrameNumber = 0;
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Slot = BufferSlotArray.InvalidBufferSlot;
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IsDroppable = false;
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AcquireCalled = false;
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TransformToDisplayInverse = false;
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SwapInterval = 1;
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Fence = AndroidFence.NoFence;
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Crop = new Rect();
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Crop.MakeInvalid();
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}
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public object Clone()
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{
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BufferItem item = new BufferItem();
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item.Transform = Transform;
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item.ScalingMode = ScalingMode;
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item.IsAutoTimestamp = IsAutoTimestamp;
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item.FrameNumber = FrameNumber;
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item.Slot = Slot;
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item.IsDroppable = IsDroppable;
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item.AcquireCalled = AcquireCalled;
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item.TransformToDisplayInverse = TransformToDisplayInverse;
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item.SwapInterval = SwapInterval;
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item.Fence = Fence;
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item.Crop = Crop;
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item.GraphicBuffer.Set(GraphicBuffer);
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return item;
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}
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}
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}
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