a731ab3a2a
* Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
287 lines
9.6 KiB
C#
287 lines
9.6 KiB
C#
using ARMeilleure;
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using LibHac.Fs;
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using OpenTK.Input;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.HOS.Services;
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using Ryujinx.HLE.Input;
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using Ryujinx.UI.Input;
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using Utf8Json;
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using Utf8Json.Resolvers;
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namespace Ryujinx
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{
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public class Configuration
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{
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/// <summary>
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/// The default configuration instance
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/// </summary>
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public static Configuration Instance { get; private set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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public string GraphicsShadersDumpPath { get; private set; }
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/// <summary>
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/// Enables printing debug log messages
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/// </summary>
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public bool LoggingEnableDebug { get; private set; }
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/// <summary>
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/// Enables printing stub log messages
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/// </summary>
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public bool LoggingEnableStub { get; private set; }
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/// <summary>
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/// Enables printing info log messages
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/// </summary>
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public bool LoggingEnableInfo { get; private set; }
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/// <summary>
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/// Enables printing warning log messages
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/// </summary>
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public bool LoggingEnableWarn { get; private set; }
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/// <summary>
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/// Enables printing error log messages
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/// </summary>
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public bool LoggingEnableError { get; private set; }
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/// <summary>
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/// Enables printing guest log messages
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/// </summary>
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public bool LoggingEnableGuest { get; private set; }
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/// <summary>
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/// Enables printing FS access log messages
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/// </summary>
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public bool LoggingEnableFsAccessLog { get; private set; }
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/// <summary>
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/// Controls which log messages are written to the log targets
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/// </summary>
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public LogClass[] LoggingFilteredClasses { get; private set; }
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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public bool EnableFileLog { get; private set; }
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/// <summary>
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/// Change System Language
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/// </summary>
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public SystemLanguage SystemLanguage { get; private set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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public bool DockedMode { get; private set; }
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/// <summary>
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/// Enables or disables Discord Rich Presence
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/// </summary>
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public bool EnableDiscordIntegration { get; private set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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public bool EnableVsync { get; private set; }
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/// <summary>
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/// Enables or disables multi-core scheduling of threads
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/// </summary>
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public bool EnableMulticoreScheduling { get; private set; }
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/// <summary>
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/// Enables integrity checks on Game content files
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/// </summary>
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public bool EnableFsIntegrityChecks { get; private set; }
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/// <summary>
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/// Enables FS access log output to the console. Possible modes are 0-3
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/// </summary>
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public int FsGlobalAccessLogMode { get; private set; }
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/// <summary>
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/// Use old ChocolArm64 ARM emulator
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/// </summary>
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public bool EnableLegacyJit { get; private set; }
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/// <summary>
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/// Enable or disable ignoring missing services
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/// </summary>
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public bool IgnoreMissingServices { get; private set; }
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/// <summary>
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/// The primary controller's type
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/// </summary>
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public ControllerStatus ControllerType { get; private set; }
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/// <summary>
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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public bool EnableKeyboard { get; private set; }
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/// <summary>
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/// Keyboard control bindings
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/// </summary>
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public NpadKeyboard KeyboardControls { get; private set; }
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/// <summary>
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/// Controller control bindings
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/// </summary>
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public UI.Input.NpadController JoystickControls { get; private set; }
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/// <summary>
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/// Loads a configuration file from disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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public static void Load(string path)
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{
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var resolver = CompositeResolver.Create(
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new[] { new ConfigurationEnumFormatter<Key>() },
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new[] { StandardResolver.AllowPrivateSnakeCase }
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);
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using (Stream stream = File.OpenRead(path))
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{
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Instance = JsonSerializer.Deserialize<Configuration>(stream, resolver);
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}
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}
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/// <summary>
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/// Loads a configuration file asynchronously from disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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public static async Task LoadAsync(string path)
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{
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var resolver = CompositeResolver.Create(
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new[] { new ConfigurationEnumFormatter<Key>() },
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new[] { StandardResolver.AllowPrivateSnakeCase }
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);
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using (Stream stream = File.OpenRead(path))
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{
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Instance = await JsonSerializer.DeserializeAsync<Configuration>(stream, resolver);
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}
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}
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/// <summary>
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/// Configures a <see cref="Switch"/> instance
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/// </summary>
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/// <param name="device">The instance to configure</param>
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public static void Configure(Switch device)
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{
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if (Instance == null)
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{
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throw new InvalidOperationException("Configuration has not been loaded yet.");
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}
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GraphicsConfig.ShadersDumpPath = Instance.GraphicsShadersDumpPath;
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new ConsoleLogTarget(),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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if (Instance.EnableFileLog)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget(Path.Combine(Program.ApplicationDirectory, "Ryujinx.log")),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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}
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Logger.SetEnable(LogLevel.Debug, Instance.LoggingEnableDebug);
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Logger.SetEnable(LogLevel.Stub, Instance.LoggingEnableStub);
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Logger.SetEnable(LogLevel.Info, Instance.LoggingEnableInfo);
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Logger.SetEnable(LogLevel.Warning, Instance.LoggingEnableWarn);
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Logger.SetEnable(LogLevel.Error, Instance.LoggingEnableError);
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Logger.SetEnable(LogLevel.Guest, Instance.LoggingEnableGuest);
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Logger.SetEnable(LogLevel.AccessLog, Instance.LoggingEnableFsAccessLog);
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if (Instance.LoggingFilteredClasses.Length > 0)
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{
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foreach (var logClass in EnumExtensions.GetValues<LogClass>())
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{
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Logger.SetEnable(logClass, false);
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}
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foreach (var logClass in Instance.LoggingFilteredClasses)
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{
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Logger.SetEnable(logClass, true);
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}
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}
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device.System.State.DiscordIntegrationEnabled = Instance.EnableDiscordIntegration;
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device.EnableDeviceVsync = Instance.EnableVsync;
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device.System.State.DockedMode = Instance.DockedMode;
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device.System.State.SetLanguage(Instance.SystemLanguage);
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if (Instance.EnableMulticoreScheduling)
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{
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device.System.EnableMultiCoreScheduling();
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}
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device.System.FsIntegrityCheckLevel = Instance.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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device.System.GlobalAccessLogMode = Instance.FsGlobalAccessLogMode;
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device.System.UseLegacyJit = Instance.EnableLegacyJit;
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ServiceConfiguration.IgnoreMissingServices = Instance.IgnoreMissingServices;
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if (Instance.JoystickControls.Enabled)
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{
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if (!Joystick.GetState(Instance.JoystickControls.Index).IsConnected)
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{
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Instance.JoystickControls.SetEnabled(false);
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}
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}
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device.Hid.InitializePrimaryController(Instance.ControllerType);
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device.Hid.InitializeKeyboard();
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}
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private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
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where T : struct
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{
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public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
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{
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formatterResolver.GetFormatterWithVerify<string>()
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.Serialize(ref writer, value.ToString(), formatterResolver);
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}
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public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
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{
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if (reader.ReadIsNull())
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{
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return default(T);
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}
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string enumName = formatterResolver.GetFormatterWithVerify<string>()
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.Deserialize(ref reader, formatterResolver);
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if (Enum.TryParse<T>(enumName, out T result))
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{
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return result;
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}
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return default(T);
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}
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}
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}
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} |