c14c69a10c
* Refactor HID, fix issues * Fix on touch screen code with wrong offset * Don't use magic values * Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
170 lines
5.3 KiB
C#
170 lines
5.3 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using Ryujinx.Core.OsHle.Handles;
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namespace Ryujinx.Core.OsHle.Svc
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{
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partial class SvcHandler
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{
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private void SvcSetHeapSize(AThreadState ThreadState)
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{
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uint Size = (uint)ThreadState.X1;
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long Position = MemoryRegions.HeapRegionAddress;
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if (Size > CurrentHeapSize)
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{
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Memory.Manager.Map(Position, Size, (int)MemoryType.Heap, AMemoryPerm.RW);
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}
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else
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{
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Memory.Manager.Unmap(Position + Size, (long)CurrentHeapSize - Size);
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}
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CurrentHeapSize = Size;
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X1 = (ulong)Position;
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}
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private void SvcSetMemoryAttribute(AThreadState ThreadState)
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{
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long Position = (long)ThreadState.X0;
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long Size = (long)ThreadState.X1;
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int State0 = (int)ThreadState.X2;
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int State1 = (int)ThreadState.X3;
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if ((State0 == 0 && State1 == 0) ||
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(State0 == 8 && State1 == 0))
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{
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Memory.Manager.ClearAttrBit(Position, Size, 3);
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}
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else if (State0 == 8 && State1 == 8)
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{
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Memory.Manager.SetAttrBit(Position, Size, 3);
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}
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ThreadState.X0 = (int)SvcResult.Success;
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}
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private void SvcMapMemory(AThreadState ThreadState)
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{
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long Dst = (long)ThreadState.X0;
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long Src = (long)ThreadState.X1;
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long Size = (long)ThreadState.X2;
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AMemoryMapInfo SrcInfo = Memory.Manager.GetMapInfo(Src);
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Memory.Manager.Map(Dst, Size, (int)MemoryType.MappedMemory, SrcInfo.Perm);
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Memory.Manager.Reprotect(Src, Size, AMemoryPerm.None);
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Memory.Manager.SetAttrBit(Src, Size, 0);
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ThreadState.X0 = (int)SvcResult.Success;
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}
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private void SvcUnmapMemory(AThreadState ThreadState)
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{
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long Dst = (long)ThreadState.X0;
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long Src = (long)ThreadState.X1;
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long Size = (long)ThreadState.X2;
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AMemoryMapInfo DstInfo = Memory.Manager.GetMapInfo(Dst);
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Memory.Manager.Unmap(Dst, Size, (int)MemoryType.MappedMemory);
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Memory.Manager.Reprotect(Src, Size, DstInfo.Perm);
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Memory.Manager.ClearAttrBit(Src, Size, 0);
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ThreadState.X0 = (int)SvcResult.Success;
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}
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private void SvcQueryMemory(AThreadState ThreadState)
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{
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long InfoPtr = (long)ThreadState.X0;
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long Position = (long)ThreadState.X2;
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AMemoryMapInfo MapInfo = Memory.Manager.GetMapInfo(Position);
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if (MapInfo == null)
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{
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//TODO: Correct error code.
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ThreadState.X0 = ulong.MaxValue;
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return;
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}
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Memory.WriteInt64(InfoPtr + 0x00, MapInfo.Position);
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Memory.WriteInt64(InfoPtr + 0x08, MapInfo.Size);
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Memory.WriteInt32(InfoPtr + 0x10, MapInfo.Type);
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Memory.WriteInt32(InfoPtr + 0x14, MapInfo.Attr);
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Memory.WriteInt32(InfoPtr + 0x18, (int)MapInfo.Perm);
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Memory.WriteInt32(InfoPtr + 0x1c, 0);
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Memory.WriteInt32(InfoPtr + 0x20, 0);
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Memory.WriteInt32(InfoPtr + 0x24, 0);
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//TODO: X1.
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X1 = 0;
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}
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private void SvcMapSharedMemory(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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long Src = (long)ThreadState.X1;
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long Size = (long)ThreadState.X2;
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int Perm = (int)ThreadState.X3;
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HSharedMem SharedMem = Ns.Os.Handles.GetData<HSharedMem>(Handle);
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if (SharedMem != null)
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{
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AMemoryHelper.FillWithZeros(Memory, Src, (int)Size);
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SharedMem.AddVirtualPosition(Src);
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Memory.Manager.Map(Src, Size, (int)MemoryType.SharedMemory, (AMemoryPerm)Perm);
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ThreadState.X0 = (int)SvcResult.Success;
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}
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//TODO: Error codes.
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}
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private void SvcUnmapSharedMemory(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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long Position = (long)ThreadState.X1;
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long Size = (long)ThreadState.X2;
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HSharedMem HndData = Ns.Os.Handles.GetData<HSharedMem>(Handle);
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if (HndData != null)
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{
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ThreadState.X0 = (int)SvcResult.Success;
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}
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//TODO: Error codes.
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}
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private void SvcCreateTransferMemory(AThreadState ThreadState)
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{
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long Position = (long)ThreadState.X1;
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long Size = (long)ThreadState.X2;
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int Perm = (int)ThreadState.X3;
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AMemoryMapInfo MapInfo = Memory.Manager.GetMapInfo(Position);
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Memory.Manager.Reprotect(Position, Size, (AMemoryPerm)Perm);
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HTransferMem HndData = new HTransferMem(Memory, MapInfo.Perm, Position, Size);
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int Handle = Ns.Os.Handles.GenerateId(HndData);
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ThreadState.X1 = (ulong)Handle;
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ThreadState.X0 = (int)SvcResult.Success;
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}
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}
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} |