ryujinx/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessor.cs
Ac_K ca0d1f8205
ns/nim: Stub eShop related calls (#1420)
* ns/nim: Stub eShop related calls

As we aren't able to process purchase on the eShop throught the emulator, I have:
- Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check).
- Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check).

As we can't do any eShop async call throught the emulator, I have:
- Stub IShopServiceAccessServerInterface::CreateServerInterface
- Stub IShopServiceAccessServer::CreateAccessorInterface
- Stub IShopServiceAccessor::IShopServiceAsync

Close #1084 and #1322

* fix handle copy

* Fix align

* Fix readonly event
2020-07-27 01:04:08 +02:00

37 lines
1.2 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface.ShopServiceAccessServer.ShopServiceAccessor;
using System;
namespace Ryujinx.HLE.HOS.Services.Nim.ShopServiceAccessServerInterface.ShopServiceAccessServer
{
class IShopServiceAccessor : IpcService
{
private readonly KEvent _event;
public IShopServiceAccessor(Horizon system)
{
_event = new KEvent(system.KernelContext);
}
[Command(0)]
// CreateAsyncInterface(u64) -> (handle<copy>, object<nn::ec::IShopServiceAsync>)
public ResultCode CreateAsyncInterface(ServiceCtx context)
{
MakeObject(context, new IShopServiceAsync());
if (context.Process.HandleTable.GenerateHandle(_event.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
Logger.PrintStub(LogClass.ServiceNim);
return ResultCode.Success;
}
}
}