a56423802c
* Initial Impl. * You just want me cause I'm next * Fix some logics * Fix close button
434 lines
18 KiB
C#
434 lines
18 KiB
C#
using LibHac;
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using LibHac.Bcat;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using Ryujinx.Audio;
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using Ryujinx.Audio.Input;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Output;
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using Ryujinx.Audio.Renderer.Device;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common;
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using Ryujinx.Configuration;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS.Font;
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using Ryujinx.HLE.HOS.Kernel;
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using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using Ryujinx.HLE.HOS.Services.Apm;
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using Ryujinx.HLE.HOS.Services.Arp;
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using Ryujinx.HLE.HOS.Services.Audio.AudioRenderer;
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using Ryujinx.HLE.HOS.Services.Mii;
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using Ryujinx.HLE.HOS.Services.Nfc.Nfp.UserManager;
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using Ryujinx.HLE.HOS.Services.Nv;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl;
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using Ryujinx.HLE.HOS.Services.Pcv.Bpc;
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using Ryujinx.HLE.HOS.Services.Settings;
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using Ryujinx.HLE.HOS.Services.Sm;
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Utilities;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.HLE.HOS
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{
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using TimeServiceManager = Services.Time.TimeManager;
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public class Horizon : IDisposable
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{
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internal const int HidSize = 0x40000;
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internal const int FontSize = 0x1100000;
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internal const int IirsSize = 0x8000;
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internal const int TimeSize = 0x1000;
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internal KernelContext KernelContext { get; }
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internal Switch Device { get; private set; }
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internal SurfaceFlinger SurfaceFlinger { get; private set; }
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internal AudioManager AudioManager { get; private set; }
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internal AudioOutputManager AudioOutputManager { get; private set; }
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internal AudioInputManager AudioInputManager { get; private set; }
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internal AudioRendererManager AudioRendererManager { get; private set; }
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internal VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; private set; }
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public SystemStateMgr State { get; private set; }
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internal PerformanceState PerformanceState { get; private set; }
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internal AppletStateMgr AppletState { get; private set; }
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internal List<NfpDevice> NfpDevices { get; private set; }
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internal ServerBase BsdServer { get; private set; }
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internal ServerBase AudRenServer { get; private set; }
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internal ServerBase AudOutServer { get; private set; }
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internal ServerBase HidServer { get; private set; }
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internal ServerBase NvDrvServer { get; private set; }
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internal ServerBase TimeServer { get; private set; }
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internal ServerBase ViServer { get; private set; }
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internal ServerBase ViServerM { get; private set; }
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internal ServerBase ViServerS { get; private set; }
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internal KSharedMemory HidSharedMem { get; private set; }
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internal KSharedMemory FontSharedMem { get; private set; }
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internal KSharedMemory IirsSharedMem { get; private set; }
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internal SharedFontManager Font { get; private set; }
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internal ContentManager ContentManager { get; private set; }
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internal KEvent VsyncEvent { get; private set; }
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internal KEvent DisplayResolutionChangeEvent { get; private set; }
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public Keyset KeySet => Device.FileSystem.KeySet;
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private bool _isDisposed;
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public bool EnablePtc { get; set; }
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public IntegrityCheckLevel FsIntegrityCheckLevel { get; set; }
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public int GlobalAccessLogMode { get; set; }
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internal ulong HidBaseAddress { get; private set; }
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internal NvHostSyncpt HostSyncpoint { get; private set; }
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internal LibHac.Horizon LibHacHorizonServer { get; private set; }
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internal HorizonClient LibHacHorizonClient { get; private set; }
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public Horizon(Switch device, ContentManager contentManager)
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{
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KernelContext = new KernelContext(device, device.Memory);
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Device = device;
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State = new SystemStateMgr();
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PerformanceState = new PerformanceState();
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NfpDevices = new List<NfpDevice>();
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// Note: This is not really correct, but with HLE of services, the only memory
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// region used that is used is Application, so we can use the other ones for anything.
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KMemoryRegionManager region = KernelContext.MemoryRegions[(int)MemoryRegion.NvServices];
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ulong hidPa = region.Address;
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ulong fontPa = region.Address + HidSize;
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ulong iirsPa = region.Address + HidSize + FontSize;
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ulong timePa = region.Address + HidSize + FontSize + IirsSize;
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HidBaseAddress = hidPa - DramMemoryMap.DramBase;
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KPageList hidPageList = new KPageList();
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KPageList fontPageList = new KPageList();
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KPageList iirsPageList = new KPageList();
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KPageList timePageList = new KPageList();
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hidPageList .AddRange(hidPa, HidSize / KMemoryManager.PageSize);
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fontPageList.AddRange(fontPa, FontSize / KMemoryManager.PageSize);
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iirsPageList.AddRange(iirsPa, IirsSize / KMemoryManager.PageSize);
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timePageList.AddRange(timePa, TimeSize / KMemoryManager.PageSize);
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HidSharedMem = new KSharedMemory(KernelContext, hidPageList, 0, 0, KMemoryPermission.Read);
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FontSharedMem = new KSharedMemory(KernelContext, fontPageList, 0, 0, KMemoryPermission.Read);
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IirsSharedMem = new KSharedMemory(KernelContext, iirsPageList, 0, 0, KMemoryPermission.Read);
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KSharedMemory timeSharedMemory = new KSharedMemory(KernelContext, timePageList, 0, 0, KMemoryPermission.Read);
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TimeServiceManager.Instance.Initialize(device, this, timeSharedMemory, timePa - DramMemoryMap.DramBase, TimeSize);
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AppletState = new AppletStateMgr(this);
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AppletState.SetFocus(true);
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Font = new SharedFontManager(device, fontPa - DramMemoryMap.DramBase);
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VsyncEvent = new KEvent(KernelContext);
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DisplayResolutionChangeEvent = new KEvent(KernelContext);
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ContentManager = contentManager;
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// TODO: use set:sys (and get external clock source id from settings)
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// TODO: use "time!standard_steady_clock_rtc_update_interval_minutes" and implement a worker thread to be accurate.
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UInt128 clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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IRtcManager.GetExternalRtcValue(out ulong rtcValue);
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// We assume the rtc is system time.
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TimeSpanType systemTime = TimeSpanType.FromSeconds((long)rtcValue);
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// Configure and setup internal offset
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TimeSpanType internalOffset = TimeSpanType.FromSeconds(ConfigurationState.Instance.System.SystemTimeOffset);
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TimeSpanType systemTimeOffset = new TimeSpanType(systemTime.NanoSeconds + internalOffset.NanoSeconds);
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if (systemTime.IsDaylightSavingTime() && !systemTimeOffset.IsDaylightSavingTime())
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{
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internalOffset = internalOffset.AddSeconds(3600L);
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}
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else if (!systemTime.IsDaylightSavingTime() && systemTimeOffset.IsDaylightSavingTime())
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{
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internalOffset = internalOffset.AddSeconds(-3600L);
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}
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internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
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// First init the standard steady clock
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TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
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TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
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if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
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{
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TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
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// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
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TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
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TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
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}
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TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
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// FIXME: TimeZone shoud be init here but it's actually done in ContentManager
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TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
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DatabaseImpl.Instance.InitializeDatabase(device);
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HostSyncpoint = new NvHostSyncpt(device);
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SurfaceFlinger = new SurfaceFlinger(device);
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ConfigurationState.Instance.System.EnableDockedMode.Event += OnDockedModeChange;
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InitLibHacHorizon();
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InitializeAudioRenderer();
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}
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private void InitializeAudioRenderer()
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{
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AudioManager = new AudioManager();
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AudioOutputManager = new AudioOutputManager();
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AudioInputManager = new AudioInputManager();
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AudioRendererManager = new AudioRendererManager();
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AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
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IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
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for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
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{
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KEvent registerBufferEvent = new KEvent(KernelContext);
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audioOutputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
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}
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AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
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IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
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for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
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{
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KEvent registerBufferEvent = new KEvent(KernelContext);
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audioInputRegisterBufferEvents[i] = new AudioKernelEvent(registerBufferEvent);
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}
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AudioInputManager.Initialize(Device.AudioDeviceDriver, audioInputRegisterBufferEvents);
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IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];
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for (int i = 0; i < systemEvents.Length; i++)
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{
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KEvent systemEvent = new KEvent(KernelContext);
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systemEvents[i] = new AudioKernelEvent(systemEvent);
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}
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AudioManager.Initialize(Device.AudioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);
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AudioRendererManager.Initialize(systemEvents, Device.AudioDeviceDriver);
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AudioManager.Start();
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}
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public void InitializeServices()
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{
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IUserInterface sm = new IUserInterface(KernelContext);
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// Wait until SM server thread is done with initialization,
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// only then doing connections to SM is safe.
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sm.Server.InitDone.WaitOne();
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sm.Server.InitDone.Dispose();
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BsdServer = new ServerBase(KernelContext, "BsdServer");
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AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
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AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
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HidServer = new ServerBase(KernelContext, "HidServer");
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NvDrvServer = new ServerBase(KernelContext, "NvservicesServer");
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TimeServer = new ServerBase(KernelContext, "TimeServer");
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ViServer = new ServerBase(KernelContext, "ViServerU");
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ViServerM = new ServerBase(KernelContext, "ViServerM");
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ViServerS = new ServerBase(KernelContext, "ViServerS");
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}
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public void LoadKip(string kipPath)
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{
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using IStorage kipFile = new LocalStorage(kipPath, FileAccess.Read);
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ProgramLoader.LoadKip(KernelContext, new KipExecutable(kipFile));
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}
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private void InitLibHacHorizon()
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{
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LibHac.Horizon horizon = new LibHac.Horizon(null, Device.FileSystem.FsServer);
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horizon.CreateHorizonClient(out HorizonClient ryujinxClient).ThrowIfFailure();
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horizon.CreateHorizonClient(out HorizonClient bcatClient).ThrowIfFailure();
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ryujinxClient.Sm.RegisterService(new LibHacIReader(this), "arp:r").ThrowIfFailure();
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new BcatServer(bcatClient);
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LibHacHorizonServer = horizon;
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LibHacHorizonClient = ryujinxClient;
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}
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private void OnDockedModeChange(object sender, ReactiveEventArgs<bool> e)
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{
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if (e.NewValue != State.DockedMode)
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{
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State.DockedMode = e.NewValue;
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PerformanceState.PerformanceMode = State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
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AppletState.Messages.Enqueue(MessageInfo.OperationModeChanged);
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AppletState.Messages.Enqueue(MessageInfo.PerformanceModeChanged);
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AppletState.MessageEvent.ReadableEvent.Signal();
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SignalDisplayResolutionChange();
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// Reconfigure controllers
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Device.Hid.RefreshInputConfig(ConfigurationState.Instance.Hid.InputConfig.Value);
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}
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}
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public void SimulateWakeUpMessage()
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{
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AppletState.Messages.Enqueue(MessageInfo.Resume);
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AppletState.MessageEvent.ReadableEvent.Signal();
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}
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public void ScanAmiibo(int nfpDeviceId, string amiiboId, bool useRandomUuid)
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{
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if (NfpDevices[nfpDeviceId].State == NfpDeviceState.SearchingForTag)
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{
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NfpDevices[nfpDeviceId].State = NfpDeviceState.TagFound;
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NfpDevices[nfpDeviceId].AmiiboId = amiiboId;
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NfpDevices[nfpDeviceId].UseRandomUuid = useRandomUuid;
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}
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}
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public bool SearchingForAmiibo(out int nfpDeviceId)
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{
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nfpDeviceId = default;
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for (int i = 0; i < NfpDevices.Count; i++)
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{
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if (NfpDevices[i].State == NfpDeviceState.SearchingForTag)
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{
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nfpDeviceId = i;
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return true;
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}
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}
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return false;
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}
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public void SignalDisplayResolutionChange()
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{
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DisplayResolutionChangeEvent.ReadableEvent.Signal();
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}
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public void SignalVsync()
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{
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VsyncEvent.ReadableEvent.Signal();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed && disposing)
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{
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ConfigurationState.Instance.System.EnableDockedMode.Event -= OnDockedModeChange;
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_isDisposed = true;
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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terminationThread.Initialize(0, 0, 0, 3, 0, terminationProcess, ThreadType.Kernel, () =>
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{
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// Force all threads to exit.
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lock (KernelContext.Processes)
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{
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// Terminate application.
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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process.Terminate();
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}
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// The application existed, now surface flinger can exit too.
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SurfaceFlinger.Dispose();
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// Terminate HLE services (must be done after the application is already terminated,
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// otherwise the application will receive errors due to service termination.
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => !x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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process.Terminate();
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}
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}
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// Exit ourself now!
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KernelStatic.GetCurrentThread().Exit();
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});
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terminationThread.Start();
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// Wait until the thread is actually started.
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while (terminationThread.HostThread.ThreadState == ThreadState.Unstarted)
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{
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Thread.Sleep(10);
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}
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// Wait until the termination thread is done terminating all the other threads.
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terminationThread.HostThread.Join();
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// Destroy nvservices channels as KThread could be waiting on some user events.
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// This is safe as KThread that are likely to call ioctls are going to be terminated by the post handler hook on the SVC facade.
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INvDrvServices.Destroy();
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AudioManager.Dispose();
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AudioOutputManager.Dispose();
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AudioInputManager.Dispose();
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AudioRendererManager.Dispose();
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KernelContext.Dispose();
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}
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}
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}
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}
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