ryujinx/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy/ICommonStateGetter.cs
Thog cdbb689b80
Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking

As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)

* Simplify a bt the code

* Fix import ordering

* Remove unused argument
2020-04-23 13:59:11 +02:00

137 lines
4.3 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Apm;
using System;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
{
class ICommonStateGetter : IpcService
{
private CpuBoostMode _cpuBoostMode = CpuBoostMode.Disabled;
public ICommonStateGetter() { }
[Command(0)]
// GetEventHandle() -> handle<copy>
public ResultCode GetEventHandle(ServiceCtx context)
{
KEvent Event = context.Device.System.AppletState.MessageEvent;
if (context.Process.HandleTable.GenerateHandle(Event.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
return ResultCode.Success;
}
[Command(1)]
// ReceiveMessage() -> nn::am::AppletMessage
public ResultCode ReceiveMessage(ServiceCtx context)
{
if (!context.Device.System.AppletState.TryDequeueMessage(out MessageInfo message))
{
return ResultCode.NoMessages;
}
context.ResponseData.Write((int)message);
return ResultCode.Success;
}
[Command(5)]
// GetOperationMode() -> u8
public ResultCode GetOperationMode(ServiceCtx context)
{
OperationMode mode = context.Device.System.State.DockedMode
? OperationMode.Docked
: OperationMode.Handheld;
context.ResponseData.Write((byte)mode);
return ResultCode.Success;
}
[Command(6)]
// GetPerformanceMode() -> u32
public ResultCode GetPerformanceMode(ServiceCtx context)
{
PerformanceMode mode = context.Device.System.State.DockedMode
? PerformanceMode.Docked
: PerformanceMode.Handheld;
context.ResponseData.Write((int)mode);
return ResultCode.Success;
}
[Command(8)]
// GetBootMode() -> u8
public ResultCode GetBootMode(ServiceCtx context)
{
context.ResponseData.Write((byte)0); //Unknown value.
Logger.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[Command(9)]
// GetCurrentFocusState() -> u8
public ResultCode GetCurrentFocusState(ServiceCtx context)
{
context.ResponseData.Write((byte)context.Device.System.AppletState.FocusState);
return ResultCode.Success;
}
[Command(60)] // 3.0.0+
// GetDefaultDisplayResolution() -> (u32, u32)
public ResultCode GetDefaultDisplayResolution(ServiceCtx context)
{
context.ResponseData.Write(1280);
context.ResponseData.Write(720);
return ResultCode.Success;
}
[Command(61)] // 3.0.0+
// GetDefaultDisplayResolutionChangeEvent() -> handle<copy>
public ResultCode GetDefaultDisplayResolutionChangeEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(context.Device.System.DisplayResolutionChangeEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
Logger.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[Command(66)] // 6.0.0+
// SetCpuBoostMode(u32 cpu_boost_mode)
public ResultCode SetCpuBoostMode(ServiceCtx context)
{
uint cpuBoostMode = context.RequestData.ReadUInt32();
if (cpuBoostMode > 1)
{
return ResultCode.InvalidParameters;
}
_cpuBoostMode = (CpuBoostMode)cpuBoostMode;
// NOTE: There is a condition variable after the assignment, probably waiting something with apm:sys service (SetCpuBoostMode call?).
// Since we will probably never support CPU boost things, it's not needed to implement more.
return ResultCode.Success;
}
}
}