5795bb1528
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
169 lines
6 KiB
C#
169 lines
6 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Gpu.Shader;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Dispatches compute work.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void Dispatch(GpuState state, int argument)
|
|
{
|
|
uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
|
|
|
|
var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
|
|
|
|
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
|
|
|
|
ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)qmd.ProgramOffset;
|
|
|
|
int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
|
|
|
|
int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
|
|
|
|
uint sbEnableMask = 0;
|
|
uint ubEnableMask = 0;
|
|
|
|
for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
|
|
{
|
|
if (!qmd.ConstantBufferValid(index))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ubEnableMask |= 1u << index;
|
|
|
|
ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
|
|
ulong size = (ulong)qmd.ConstantBufferSize(index);
|
|
|
|
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
|
|
}
|
|
|
|
ShaderBundle cs = ShaderCache.GetComputeShader(
|
|
state,
|
|
shaderGpuVa,
|
|
qmd.CtaThreadDimension0,
|
|
qmd.CtaThreadDimension1,
|
|
qmd.CtaThreadDimension2,
|
|
localMemorySize,
|
|
sharedMemorySize);
|
|
|
|
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
|
|
|
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
|
|
|
|
TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, qmd.SamplerIndex);
|
|
|
|
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
|
|
|
TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
|
|
|
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
|
|
|
|
ShaderProgramInfo info = cs.Shaders[0].Program.Info;
|
|
|
|
for (int index = 0; index < info.CBuffers.Count; index++)
|
|
{
|
|
BufferDescriptor cb = info.CBuffers[index];
|
|
|
|
// NVN uses the "hardware" constant buffer for anything that is less than 8,
|
|
// and those are already bound above.
|
|
// Anything greater than or equal to 8 uses the emulated constant buffers.
|
|
// They are emulated using global memory loads.
|
|
if (cb.Slot < 8)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ubEnableMask |= 1u << cb.Slot;
|
|
|
|
ulong cbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
|
|
|
|
int cbDescOffset = 0x260 + cb.Slot * 0x10;
|
|
|
|
cbDescAddress += (ulong)cbDescOffset;
|
|
|
|
SbDescriptor cbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(cbDescAddress);
|
|
|
|
BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
|
|
}
|
|
|
|
for (int index = 0; index < info.SBuffers.Count; index++)
|
|
{
|
|
BufferDescriptor sb = info.SBuffers[index];
|
|
|
|
sbEnableMask |= 1u << sb.Slot;
|
|
|
|
ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
|
|
|
|
int sbDescOffset = 0x310 + sb.Slot * 0x10;
|
|
|
|
sbDescAddress += (ulong)sbDescOffset;
|
|
|
|
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
|
|
|
|
BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
|
}
|
|
|
|
ubEnableMask = 0;
|
|
|
|
for (int index = 0; index < info.CBuffers.Count; index++)
|
|
{
|
|
ubEnableMask |= 1u << info.CBuffers[index].Slot;
|
|
}
|
|
|
|
BufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
|
|
BufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
|
|
|
|
var textureBindings = new TextureBindingInfo[info.Textures.Count];
|
|
|
|
for (int index = 0; index < info.Textures.Count; index++)
|
|
{
|
|
var descriptor = info.Textures[index];
|
|
|
|
Target target = GetTarget(descriptor.Type);
|
|
|
|
if (descriptor.IsBindless)
|
|
{
|
|
textureBindings[index] = new TextureBindingInfo(target, descriptor.CbufOffset, descriptor.CbufSlot);
|
|
}
|
|
else
|
|
{
|
|
textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
|
|
}
|
|
}
|
|
|
|
TextureManager.SetComputeTextures(textureBindings);
|
|
|
|
var imageBindings = new TextureBindingInfo[info.Images.Count];
|
|
|
|
for (int index = 0; index < info.Images.Count; index++)
|
|
{
|
|
var descriptor = info.Images[index];
|
|
|
|
Target target = GetTarget(descriptor.Type);
|
|
|
|
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
|
|
}
|
|
|
|
TextureManager.SetComputeImages(imageBindings);
|
|
|
|
BufferManager.CommitComputeBindings();
|
|
TextureManager.CommitComputeBindings();
|
|
|
|
_context.Renderer.Pipeline.DispatchCompute(
|
|
qmd.CtaRasterWidth,
|
|
qmd.CtaRasterHeight,
|
|
qmd.CtaRasterDepth);
|
|
|
|
UpdateShaderState(state);
|
|
}
|
|
}
|
|
} |