fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.HLE.Utilities
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{
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public struct UInt128
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{
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public long High { get; private set; }
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public long Low { get; private set; }
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public UInt128(long low, long high)
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{
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Low = low;
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High = high;
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}
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public UInt128(string hex)
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{
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if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(hex));
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}
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Low = Convert.ToInt64(hex.Substring(16), 16);
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High = Convert.ToInt64(hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter binaryWriter)
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{
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binaryWriter.Write(Low);
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binaryWriter.Write(High);
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}
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public override string ToString()
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{
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return High.ToString("x16") + Low.ToString("x16");
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}
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public bool IsZero()
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{
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return (Low | High) == 0;
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}
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}
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}
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