2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
20 lines
669 B
C#
20 lines
669 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeAluRegCbuf : OpCodeAluReg, IOpCodeRegCbuf
|
|
{
|
|
public int Offset { get; }
|
|
public int Slot { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeAluRegCbuf(emitter, address, opCode);
|
|
|
|
public OpCodeAluRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
Offset = opCode.Extract(20, 14);
|
|
Slot = opCode.Extract(34, 5);
|
|
|
|
Rb = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
|
|
}
|
|
}
|
|
} |