d2bb458b51
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
130 lines
4.4 KiB
C#
130 lines
4.4 KiB
C#
using ChocolArm64.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Memory
|
|
{
|
|
class NvGpuVmmCache
|
|
{
|
|
private struct CachedResource
|
|
{
|
|
public long Key;
|
|
public int Mask;
|
|
|
|
public CachedResource(long Key, int Mask)
|
|
{
|
|
this.Key = Key;
|
|
this.Mask = Mask;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return (int)(Key * 23 + Mask);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is CachedResource Cached && Equals(Cached);
|
|
}
|
|
|
|
public bool Equals(CachedResource other)
|
|
{
|
|
return Key == other.Key && Mask == other.Mask;
|
|
}
|
|
}
|
|
|
|
private ValueRangeSet<CachedResource> CachedRanges;
|
|
|
|
public NvGpuVmmCache()
|
|
{
|
|
CachedRanges = new ValueRangeSet<CachedResource>();
|
|
}
|
|
|
|
public bool IsRegionModified(MemoryManager Memory, NvGpuBufferType BufferType, long Start, long Size)
|
|
{
|
|
(bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(Start, Size);
|
|
|
|
//Remove all modified ranges.
|
|
int Index = 0;
|
|
|
|
long Position = Start & ~NvGpuVmm.PageMask;
|
|
|
|
while (ModifiedCount > 0)
|
|
{
|
|
if (Modified[Index++])
|
|
{
|
|
CachedRanges.Remove(new ValueRange<CachedResource>(Position, Position + NvGpuVmm.PageSize));
|
|
|
|
ModifiedCount--;
|
|
}
|
|
|
|
Position += NvGpuVmm.PageSize;
|
|
}
|
|
|
|
//Mask has the bit set for the current resource type.
|
|
//If the region is not yet present on the list, then a new ValueRange
|
|
//is directly added with the current resource type as the only bit set.
|
|
//Otherwise, it just sets the bit for this new resource type on the current mask.
|
|
//The physical address of the resource is used as key, those keys are used to keep
|
|
//track of resources that are already on the cache. A resource may be inside another
|
|
//resource, and in this case we should return true if the "sub-resource" was not
|
|
//yet cached.
|
|
int Mask = 1 << (int)BufferType;
|
|
|
|
CachedResource NewCachedValue = new CachedResource(Start, Mask);
|
|
|
|
ValueRange<CachedResource> NewCached = new ValueRange<CachedResource>(Start, Start + Size);
|
|
|
|
ValueRange<CachedResource>[] Ranges = CachedRanges.GetAllIntersections(NewCached);
|
|
|
|
bool IsKeyCached = Ranges.Length > 0 && Ranges[0].Value.Key == Start;
|
|
|
|
long LastEnd = NewCached.Start;
|
|
|
|
long Coverage = 0;
|
|
|
|
for (Index = 0; Index < Ranges.Length; Index++)
|
|
{
|
|
ValueRange<CachedResource> Current = Ranges[Index];
|
|
|
|
CachedResource Cached = Current.Value;
|
|
|
|
long RgStart = Math.Max(Current.Start, NewCached.Start);
|
|
long RgEnd = Math.Min(Current.End, NewCached.End);
|
|
|
|
if ((Cached.Mask & Mask) != 0)
|
|
{
|
|
Coverage += RgEnd - RgStart;
|
|
}
|
|
|
|
//Highest key value has priority, this prevents larger resources
|
|
//for completely invalidating smaller ones on the cache. For example,
|
|
//consider that a resource in the range [100, 200) was added, and then
|
|
//another one in the range [50, 200). We prevent the new resource from
|
|
//completely replacing the old one by spliting it like this:
|
|
//New resource key is added at [50, 100), old key is still present at [100, 200).
|
|
if (Cached.Key < Start)
|
|
{
|
|
Cached.Key = Start;
|
|
}
|
|
|
|
Cached.Mask |= Mask;
|
|
|
|
CachedRanges.Add(new ValueRange<CachedResource>(RgStart, RgEnd, Cached));
|
|
|
|
if (RgStart > LastEnd)
|
|
{
|
|
CachedRanges.Add(new ValueRange<CachedResource>(LastEnd, RgStart, NewCachedValue));
|
|
}
|
|
|
|
LastEnd = RgEnd;
|
|
}
|
|
|
|
if (LastEnd < NewCached.End)
|
|
{
|
|
CachedRanges.Add(new ValueRange<CachedResource>(LastEnd, NewCached.End, NewCachedValue));
|
|
}
|
|
|
|
return !IsKeyCached || Coverage != Size;
|
|
}
|
|
}
|
|
} |