1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
91 lines
2.9 KiB
C#
91 lines
2.9 KiB
C#
using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using System;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class DeviceSinkCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.DeviceSink;
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public ulong EstimatedProcessingTime { get; set; }
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public string DeviceName { get; }
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public int SessionId { get; }
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public uint InputCount { get; }
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public ushort[] InputBufferIndices { get; }
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public Memory<float> Buffers { get; }
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public DeviceSinkCommand(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffers, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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DeviceName = Encoding.ASCII.GetString(sink.Parameter.DeviceName).TrimEnd('\0');
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SessionId = sessionId;
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InputCount = sink.Parameter.InputCount;
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InputBufferIndices = new ushort[InputCount];
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for (int i = 0; i < Math.Min(InputCount, Constants.ChannelCountMax); i++)
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{
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InputBufferIndices[i] = (ushort)(bufferOffset + sink.Parameter.Input[i]);
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}
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if (sink.UpsamplerState != null)
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{
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Buffers = sink.UpsamplerState.OutputBuffer;
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}
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else
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{
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Buffers = buffers;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private Span<float> GetBuffer(int index, int sampleCount)
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{
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return Buffers.Span.Slice(index * sampleCount, sampleCount);
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}
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public void Process(CommandList context)
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{
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IHardwareDevice device = context.OutputDevice;
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if (device.GetSampleRate() == Constants.TargetSampleRate)
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{
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int channelCount = (int)device.GetChannelCount();
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uint bufferCount = Math.Min(device.GetChannelCount(), InputCount);
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const int sampleCount = Constants.TargetSampleCount;
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short[] outputBuffer = new short[bufferCount * sampleCount];
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for (int i = 0; i < bufferCount; i++)
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{
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ReadOnlySpan<float> inputBuffer = GetBuffer(InputBufferIndices[i], sampleCount);
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for (int j = 0; j < sampleCount; j++)
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{
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outputBuffer[i + j * channelCount] = PcmHelper.Saturate(inputBuffer[j]);
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}
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}
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device.AppendBuffer(outputBuffer, InputCount);
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}
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else
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{
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// TODO: support resampling for device only supporting something different
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throw new NotImplementedException();
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}
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}
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}
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} |