4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
96 lines
2.5 KiB
C#
96 lines
2.5 KiB
C#
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Input information for a mix.
|
|
/// </summary>
|
|
/// <remarks>Also used on the client side for mix tracking.</remarks>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct MixParameter
|
|
{
|
|
/// <summary>
|
|
/// Base volume of the mix.
|
|
/// </summary>
|
|
public float Volume;
|
|
|
|
/// <summary>
|
|
/// Target sample rate of the mix.
|
|
/// </summary>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// Target buffer count.
|
|
/// </summary>
|
|
public uint BufferCount;
|
|
|
|
/// <summary>
|
|
/// Set to true if in use.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsUsed;
|
|
|
|
/// <summary>
|
|
/// Set to true if it was changed.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsDirty;
|
|
|
|
/// <summary>
|
|
/// Reserved/padding.
|
|
/// </summary>
|
|
private ushort _reserved1;
|
|
|
|
/// <summary>
|
|
/// The id of the mix.
|
|
/// </summary>
|
|
public int MixId;
|
|
|
|
/// <summary>
|
|
/// The effect count. (client side)
|
|
/// </summary>
|
|
public uint EffectCount;
|
|
|
|
/// <summary>
|
|
/// The mix node id.
|
|
/// </summary>
|
|
public int NodeId;
|
|
|
|
/// <summary>
|
|
/// Reserved/padding.
|
|
/// </summary>
|
|
private ulong _reserved2;
|
|
|
|
/// <summary>
|
|
/// Mix buffer volumes storage.
|
|
/// </summary>
|
|
private MixVolumeArray _mixBufferVolumeArray;
|
|
|
|
/// <summary>
|
|
/// The mix to output the result of this mix.
|
|
/// </summary>
|
|
public int DestinationMixId;
|
|
|
|
/// <summary>
|
|
/// The splitter to output the result of this mix.
|
|
/// </summary>
|
|
public uint DestinationSplitterId;
|
|
|
|
/// <summary>
|
|
/// Reserved/padding.
|
|
/// </summary>
|
|
private uint _reserved3;
|
|
|
|
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)]
|
|
private struct MixVolumeArray { }
|
|
|
|
/// <summary>
|
|
/// Mix buffer volumes.
|
|
/// </summary>
|
|
/// <remarks>Used when no splitter id is specified.</remarks>
|
|
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
|
|
}
|
|
}
|