4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter
|
|
{
|
|
/// <summary>
|
|
/// Input header for a splitter state update.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct SplitterInParameter
|
|
{
|
|
/// <summary>
|
|
/// Magic of the input header.
|
|
/// </summary>
|
|
public uint Magic;
|
|
|
|
/// <summary>
|
|
/// Target splitter id.
|
|
/// </summary>
|
|
public int Id;
|
|
|
|
/// <summary>
|
|
/// Target sample rate to use on the splitter.
|
|
/// </summary>
|
|
public uint SampleRate;
|
|
|
|
/// <summary>
|
|
/// Count of splitter destinations.
|
|
/// </summary>
|
|
/// <remarks>Splitter destination ids are defined right after this header.</remarks>
|
|
public int DestinationCount;
|
|
|
|
/// <summary>
|
|
/// The expected constant of any input header.
|
|
/// </summary>
|
|
private const uint ValidMagic = 0x49444E53;
|
|
|
|
/// <summary>
|
|
/// Check if the magic is valid.
|
|
/// </summary>
|
|
/// <returns>Returns true if the magic is valid.</returns>
|
|
public bool IsMagicValid()
|
|
{
|
|
return Magic == ValidMagic;
|
|
}
|
|
}
|
|
}
|