80b4972139
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.Graphics" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
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<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
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<EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" />
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<EmbeddedResource Include="Effects\Shaders\fxaa.glsl" />
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<EmbeddedResource Include="Effects\Shaders\smaa.hlsl" />
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<EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" />
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<EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" />
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<EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" />
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<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
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<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
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<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
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</ItemGroup>
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</Project>
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