8406ec6272
* Refactor Ryujinx.Common and HLE Stub Logging * Resolve review comments * Rename missed loop variable * Optimize PrintStub logging function * Pass the call-sites Thread ID through to the logger * Remove superfluous lock from ConsoleLog * Process logged data objects in the logger target Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in. * Use existing StringBuilder to build the properties string * Add a ServiceNotImplemented Exception Useful for printing debug information about unimplemented service calls * Resolve Style Nits * Resolve Merge Issues * Fix typo and align declarations
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Apm
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{
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class ISession : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public ISession()
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, SetPerformanceConfiguration },
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{ 1, GetPerformanceConfiguration }
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};
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}
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public long SetPerformanceConfiguration(ServiceCtx context)
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{
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PerformanceMode perfMode = (PerformanceMode)context.RequestData.ReadInt32();
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PerformanceConfiguration perfConfig = (PerformanceConfiguration)context.RequestData.ReadInt32();
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return 0;
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}
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public long GetPerformanceConfiguration(ServiceCtx context)
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{
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PerformanceMode perfMode = (PerformanceMode)context.RequestData.ReadInt32();
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context.ResponseData.Write((uint)PerformanceConfiguration.PerformanceConfiguration1);
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Logger.PrintStub(LogClass.ServiceApm);
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return 0;
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}
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}
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} |