f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
332 lines
11 KiB
C#
332 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public class SoundIOOutStream : IDisposable
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{
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internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
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{
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this.handle = handle;
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}
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Pointer<SoundIoOutStream> handle;
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public void Dispose ()
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{
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Natives.soundio_outstream_destroy (handle);
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}
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// Equality (based on handle)
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public override bool Equals (object other)
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{
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var d = other as SoundIOOutStream;
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return d != null && (this.handle == d.handle);
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}
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public override int GetHashCode ()
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{
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return (int)(IntPtr)handle;
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}
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public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
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{
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return obj1 is null ? obj2 is null : obj1.Equals(obj2);
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}
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public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
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{
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return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
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}
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// fields
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public SoundIODevice Device
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{
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get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
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}
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static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("device");
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public SoundIOFormat Format
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{
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get { return (SoundIOFormat) Marshal.ReadInt32(handle, format_offset); }
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set { Marshal.WriteInt32(handle, format_offset, (int) value); }
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}
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static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("format");
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public int SampleRate
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{
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get { return Marshal.ReadInt32(handle, sample_rate_offset); }
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set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
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}
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static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("sample_rate");
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public SoundIOChannelLayout Layout
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{
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get { unsafe { return new SoundIOChannelLayout((IntPtr) (void*)((IntPtr)handle + layout_offset)); } }
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set
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{
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unsafe
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{
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Buffer.MemoryCopy((void*)value.Handle, (void*)((IntPtr)handle + layout_offset), Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
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}
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}
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}
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static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("layout");
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public double SoftwareLatency
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{
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get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
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set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
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}
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static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("software_latency");
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public float Volume
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{
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get { return MarshalEx.ReadFloat(handle, volume_offset); }
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set { MarshalEx.WriteFloat(handle, volume_offset, value); }
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}
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static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("volume");
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// error_callback
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public Action ErrorCallback
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{
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get { return error_callback; }
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set
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{
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error_callback = value;
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if (value == null)
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{
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error_callback_native = null;
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}
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else
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{
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error_callback_native = stream => error_callback();
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}
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var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
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Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
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}
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}
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static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("error_callback");
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Action error_callback;
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delegate void error_callback_delegate (IntPtr handle);
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error_callback_delegate error_callback_native;
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// write_callback
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public Action<int, int> WriteCallback
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{
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get { return write_callback; }
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set
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{
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write_callback = value;
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if (value == null)
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{
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write_callback_native = null;
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}
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else
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{
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write_callback_native = (h, frame_count_min, frame_count_max) => write_callback(frame_count_min, frame_count_max);
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}
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var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
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Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
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}
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}
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static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("write_callback");
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Action<int, int> write_callback;
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delegate void write_callback_delegate(IntPtr handle, int min, int max);
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write_callback_delegate write_callback_native;
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// underflow_callback
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public Action UnderflowCallback
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{
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get { return underflow_callback; }
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set
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{
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underflow_callback = value;
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if (value == null)
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{
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underflow_callback_native = null;
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}
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else
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{
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underflow_callback_native = h => underflow_callback();
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}
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var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
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Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
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}
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}
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static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("underflow_callback");
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Action underflow_callback;
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delegate void underflow_callback_delegate(IntPtr handle);
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underflow_callback_delegate underflow_callback_native;
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// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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// this kind of code anywhere we need string marshaling.
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List<IntPtr> allocated_hglobals = new List<IntPtr>();
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public string Name {
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get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
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set
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{
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unsafe
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{
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var existing = Marshal.ReadIntPtr(handle, name_offset);
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if (allocated_hglobals.Contains(existing))
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{
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allocated_hglobals.Remove(existing);
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Marshal.FreeHGlobal(existing);
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}
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var ptr = Marshal.StringToHGlobalAnsi(value);
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Marshal.WriteIntPtr(handle, name_offset, ptr);
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allocated_hglobals.Add(ptr);
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}
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}
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}
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static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("name");
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public bool NonTerminalHint
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{
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get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
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}
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static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("non_terminal_hint");
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public int BytesPerFrame
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{
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get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
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}
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static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_frame");
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public int BytesPerSample
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{
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get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
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}
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static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_sample");
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public string LayoutErrorMessage
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{
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get
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{
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var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);
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return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
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}
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}
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static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
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// functions
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public void Open ()
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{
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var ret = (SoundIoError)Natives.soundio_outstream_open(handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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public void Start ()
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{
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var ret = (SoundIoError)Natives.soundio_outstream_start(handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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public SoundIOChannelAreas BeginWrite(ref int frameCount)
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{
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IntPtr ptrs = default;
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int nativeFrameCount = frameCount;
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unsafe
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{
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var frameCountPtr = &nativeFrameCount;
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var ptrptr = &ptrs;
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var ret = (SoundIoError)Natives.soundio_outstream_begin_write(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
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frameCount = *frameCountPtr;
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
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}
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}
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public void EndWrite ()
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{
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var ret = (SoundIoError)Natives.soundio_outstream_end_write(handle);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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public void ClearBuffer ()
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{
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_ = Natives.soundio_outstream_clear_buffer(handle);
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}
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public void Pause (bool pause)
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{
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var ret = (SoundIoError)Natives.soundio_outstream_pause(handle, pause);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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public double GetLatency ()
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{
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unsafe
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{
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double* dptr = null;
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IntPtr p = new IntPtr(dptr);
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var ret = (SoundIoError)Natives.soundio_outstream_get_latency(handle, p);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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dptr = (double*)p;
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return *dptr;
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}
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}
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public void SetVolume (double volume)
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{
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var ret = (SoundIoError)Natives.soundio_outstream_set_volume(handle, volume);
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if (ret != SoundIoError.SoundIoErrorNone)
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{
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throw new SoundIOException(ret);
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}
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}
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}
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}
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