ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan dde9bb5c69
Fix storage buffer access when match fails (#4037)
* Fix storage buffer access when match fails

* Shader cache version bump
2022-12-06 03:36:54 +00:00
..
Optimizations Restrict shader storage buffer search when match fails (#4011) 2022-12-05 19:11:32 +00:00
AggregateType.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
AttributeConsts.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
AttributeInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
EmitterContextInsts.cs
FeatureFlags.cs Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
FunctionMatch.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GlobalMemory.cs
RegisterUsage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rewriter.cs Fix storage buffer access when match fails (#4037) 2022-12-06 03:36:54 +00:00
ShaderConfig.cs Restrict shader storage buffer search when match fails (#4011) 2022-12-05 19:11:32 +00:00
ShaderHeader.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Ssa.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
TranslationOptions.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translator.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TranslatorContext.cs Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866) 2022-11-18 23:27:54 -03:00