.. |
Engine
|
Simple GPU fixes (#1093)
|
2020-04-07 19:19:45 +10:00 |
Image
|
Make max anisotropy configurable (#1043)
|
2020-03-31 08:38:52 +11:00 |
Memory
|
Compare shader code using a span instead of individual reads. (#917)
|
2020-02-03 20:11:22 +01:00 |
Shader
|
Remove output interpolation qualifier (#1070)
|
2020-04-02 12:24:55 +11:00 |
State
|
Fix oversight in depth range initialization from PR #1093 (#1112)
|
2020-04-16 13:21:58 +10:00 |
ClassId.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu
|
2020-01-09 02:13:00 +01:00 |
Constants.cs
|
Simple GPU fixes (#1093)
|
2020-04-07 19:19:45 +10:00 |
DmaPusher.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
GpuContext.cs
|
Keep the GUI alive when closing a game (#888)
|
2020-01-21 23:23:11 +01:00 |
GraphicsConfig.cs
|
Make max anisotropy configurable (#1043)
|
2020-03-31 08:38:52 +11:00 |
MacroInterpreter.cs
|
Implement MME shadow RAM (#987)
|
2020-03-13 12:30:26 +11:00 |
MethodParams.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu
|
2020-01-09 02:13:00 +01:00 |
NvGpuFifo.cs
|
Implement MME shadow RAM (#987)
|
2020-03-13 12:30:26 +11:00 |
NvGpuFifoMeth.cs
|
Implement MME shadow RAM (#987)
|
2020-03-13 12:30:26 +11:00 |
Ryujinx.Graphics.Gpu.csproj
|
Use correct shader local memory size instead of a hardcoded size (#914)
|
2020-02-02 14:25:52 +11:00 |
ShadowRamControl.cs
|
Implement MME shadow RAM (#987)
|
2020-03-13 12:30:26 +11:00 |
Window.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu
|
2020-01-09 02:13:00 +01:00 |