da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
327 lines
11 KiB
C#
327 lines
11 KiB
C#
using JsonPrettyPrinterPlus;
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using LibHac.FsSystem;
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using OpenTK.Input;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.HOS.Services;
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using Ryujinx.HLE.Input;
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using Ryujinx.Ui;
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using Ryujinx.Ui.Input;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Utf8Json;
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using Utf8Json.Resolvers;
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namespace Ryujinx
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{
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public class Configuration
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{
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/// <summary>
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/// The default configuration instance
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/// </summary>
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public static Configuration Instance { get; private set; }
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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public string GraphicsShadersDumpPath { get; set; }
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/// <summary>
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/// Enables printing debug log messages
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/// </summary>
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public bool LoggingEnableDebug { get; set; }
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/// <summary>
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/// Enables printing stub log messages
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/// </summary>
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public bool LoggingEnableStub { get; set; }
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/// <summary>
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/// Enables printing info log messages
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/// </summary>
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public bool LoggingEnableInfo { get; set; }
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/// <summary>
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/// Enables printing warning log messages
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/// </summary>
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public bool LoggingEnableWarn { get; set; }
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/// <summary>
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/// Enables printing error log messages
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/// </summary>
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public bool LoggingEnableError { get; set; }
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/// <summary>
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/// Enables printing guest log messages
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/// </summary>
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public bool LoggingEnableGuest { get; set; }
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/// <summary>
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/// Enables printing FS access log messages
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/// </summary>
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public bool LoggingEnableFsAccessLog { get; set; }
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/// <summary>
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/// Controls which log messages are written to the log targets
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/// </summary>
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public LogClass[] LoggingFilteredClasses { get; set; }
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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public bool EnableFileLog { get; set; }
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/// <summary>
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/// Change System Language
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/// </summary>
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public SystemLanguage SystemLanguage { get; set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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public bool DockedMode { get; set; }
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/// <summary>
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/// Enables or disables Discord Rich Presence
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/// </summary>
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public bool EnableDiscordIntegration { get; set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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public bool EnableVsync { get; set; }
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/// <summary>
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/// Enables or disables multi-core scheduling of threads
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/// </summary>
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public bool EnableMulticoreScheduling { get; set; }
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/// <summary>
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/// Enables integrity checks on Game content files
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/// </summary>
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public bool EnableFsIntegrityChecks { get; set; }
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/// <summary>
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/// Enables FS access log output to the console. Possible modes are 0-3
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/// </summary>
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public int FsGlobalAccessLogMode { get; set; }
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/// <summary>
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/// Enable or disable ignoring missing services
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/// </summary>
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public bool IgnoreMissingServices { get; set; }
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/// <summary>
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/// The primary controller's type
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/// </summary>
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public ControllerStatus ControllerType { get; set; }
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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public GuiColumns GuiColumns { get; set; }
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public List<string> GameDirs { get; set; }
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/// <summary>
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/// Enable or disable custom themes in the GUI
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/// </summary>
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public bool EnableCustomTheme { get; set; }
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/// <summary>
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/// Path to custom GUI theme
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/// </summary>
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public string CustomThemePath { get; set; }
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/// <summary>
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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public bool EnableKeyboard { get; set; }
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/// <summary>
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/// Keyboard control bindings
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/// </summary>
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public NpadKeyboard KeyboardControls { get; set; }
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/// <summary>
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/// Controller control bindings
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/// </summary>
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public Ui.Input.NpadController JoystickControls { get; private set; }
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/// <summary>
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/// Loads a configuration file from disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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public static void Load(string path)
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{
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var resolver = CompositeResolver.Create(
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new[] { new ConfigurationEnumFormatter<Key>() },
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new[] { StandardResolver.AllowPrivateSnakeCase }
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);
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using (Stream stream = File.OpenRead(path))
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{
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Instance = JsonSerializer.Deserialize<Configuration>(stream, resolver);
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}
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}
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/// <summary>
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/// Loads a configuration file asynchronously from disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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public static async Task LoadAsync(string path)
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{
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IJsonFormatterResolver resolver = CompositeResolver.Create(
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new[] { new ConfigurationEnumFormatter<Key>() },
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new[] { StandardResolver.AllowPrivateSnakeCase }
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);
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using (Stream stream = File.OpenRead(path))
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{
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Instance = await JsonSerializer.DeserializeAsync<Configuration>(stream, resolver);
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}
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}
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/// <summary>
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/// Save a configuration file to disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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public static void SaveConfig(Configuration config, string path)
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{
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IJsonFormatterResolver resolver = CompositeResolver.Create(
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new[] { new ConfigurationEnumFormatter<Key>() },
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new[] { StandardResolver.AllowPrivateSnakeCase }
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);
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byte[] data = JsonSerializer.Serialize(config, resolver);
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File.WriteAllText(path, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
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}
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/// <summary>
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/// Configures a <see cref="Switch"/> instance
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/// </summary>
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/// <param name="device">The instance to configure</param>
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public static void InitialConfigure(Switch device)
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{
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if (Instance == null)
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{
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throw new InvalidOperationException("Configuration has not been loaded yet.");
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}
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SwitchSettings.ConfigureSettings(Instance);
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new ConsoleLogTarget(),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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if (Instance.EnableFileLog)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.log")),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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}
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Configure(device, Instance);
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}
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public static void Configure(Switch device, Configuration SwitchConfig)
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{
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GraphicsConfig.ShadersDumpPath = SwitchConfig.GraphicsShadersDumpPath;
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Logger.SetEnable(LogLevel.Debug, SwitchConfig.LoggingEnableDebug );
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Logger.SetEnable(LogLevel.Stub, SwitchConfig.LoggingEnableStub );
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Logger.SetEnable(LogLevel.Info, SwitchConfig.LoggingEnableInfo );
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Logger.SetEnable(LogLevel.Warning, SwitchConfig.LoggingEnableWarn );
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Logger.SetEnable(LogLevel.Error, SwitchConfig.LoggingEnableError );
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Logger.SetEnable(LogLevel.Guest, SwitchConfig.LoggingEnableGuest );
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Logger.SetEnable(LogLevel.AccessLog, SwitchConfig.LoggingEnableFsAccessLog);
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if (SwitchConfig.LoggingFilteredClasses.Length > 0)
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{
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foreach (var logClass in EnumExtensions.GetValues<LogClass>())
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{
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Logger.SetEnable(logClass, false);
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}
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foreach (var logClass in SwitchConfig.LoggingFilteredClasses)
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{
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Logger.SetEnable(logClass, true);
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}
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}
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MainWindow.DiscordIntegrationEnabled = SwitchConfig.EnableDiscordIntegration;
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device.EnableDeviceVsync = SwitchConfig.EnableVsync;
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device.System.State.DockedMode = SwitchConfig.DockedMode;
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device.System.State.SetLanguage(SwitchConfig.SystemLanguage);
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if (SwitchConfig.EnableMulticoreScheduling)
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{
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device.System.EnableMultiCoreScheduling();
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}
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device.System.FsIntegrityCheckLevel = SwitchConfig.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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device.System.GlobalAccessLogMode = SwitchConfig.FsGlobalAccessLogMode;
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ServiceConfiguration.IgnoreMissingServices = SwitchConfig.IgnoreMissingServices;
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}
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public static void ConfigureHid(Switch device, Configuration SwitchConfig)
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{
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if (SwitchConfig.JoystickControls.Enabled)
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{
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if (!Joystick.GetState(SwitchConfig.JoystickControls.Index).IsConnected)
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{
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SwitchConfig.JoystickControls.SetEnabled(false);
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}
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}
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device.Hid.InitializePrimaryController(SwitchConfig.ControllerType);
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device.Hid.InitializeKeyboard();
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}
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private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
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where T : struct
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{
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public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
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{
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formatterResolver.GetFormatterWithVerify<string>()
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.Serialize(ref writer, value.ToString(), formatterResolver);
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}
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public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
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{
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if (reader.ReadIsNull())
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{
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return default(T);
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}
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string enumName = formatterResolver.GetFormatterWithVerify<string>()
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.Deserialize(ref reader, formatterResolver);
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if (Enum.TryParse<T>(enumName, out T result))
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{
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return result;
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}
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return default(T);
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}
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}
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}
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} |