ryujinx/Ryujinx/Configuration.cs
Xpl0itR da4e0856c9 Add features to GUI (#757)
* controller image changes depending on the selected controller type

the new controller image assets are temporary until i get new ones

* Game list scans subdirs for games

* Key file existence check

* Only shows Program NCAs in Application list

* Change shown GUI columns without restarting

* Sort by column if you click on the column header

Columns are sorted as text so there are inaccuracies on some columns

* Fix sort on Time Played, Last Played and File Size columns

* Add ability to designate favourite games #1

TODO:
- Make fav games persistent
- Fix invisible check marks due to theme

* Add ability to designate favourite games #2

Also removed default theme

* Added a Windows specific build condition and a Linux bug fix

* bugfix

* Load metadata from JSONs

* Temp bug fix for MacOS

* lil clean up

* requested changes

* Misc fixes

* edited schema and config

* Show the TitleID of games on the title bar

* gui column config option have names

* Async loading of game list

* bugfix and cleanup

* thog's requested changes

* requested changes and cleanup

still need to fix the gtk seizure

* Fix issue where an ExeFS as a NSP didn't show up in the application list

* Minor fixes

* catch glib unhandled exceptions

* Make sure to do UI manipulation in the main thread

* Print path of invalid files

* Ac_k's requested changes

* Return of the dark theme

* move AboutInfo struct to another file

* sort usings

* changes

- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
2019-11-29 15:32:51 +11:00

327 lines
11 KiB
C#

using JsonPrettyPrinterPlus;
using LibHac.FsSystem;
using OpenTK.Input;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.HOS.Services;
using Ryujinx.HLE.Input;
using Ryujinx.Ui;
using Ryujinx.Ui.Input;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using Utf8Json;
using Utf8Json.Resolvers;
namespace Ryujinx
{
public class Configuration
{
/// <summary>
/// The default configuration instance
/// </summary>
public static Configuration Instance { get; private set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }
/// <summary>
/// Enables printing debug log messages
/// </summary>
public bool LoggingEnableDebug { get; set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public bool LoggingEnableStub { get; set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public bool LoggingEnableInfo { get; set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public bool LoggingEnableWarn { get; set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public bool LoggingEnableError { get; set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public bool LoggingEnableGuest { get; set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public bool LoggingEnableFsAccessLog { get; set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public LogClass[] LoggingFilteredClasses { get; set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public bool EnableFileLog { get; set; }
/// <summary>
/// Change System Language
/// </summary>
public SystemLanguage SystemLanguage { get; set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public bool DockedMode { get; set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntegration { get; set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public bool EnableVsync { get; set; }
/// <summary>
/// Enables or disables multi-core scheduling of threads
/// </summary>
public bool EnableMulticoreScheduling { get; set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public bool EnableFsIntegrityChecks { get; set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public int FsGlobalAccessLogMode { get; set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public bool IgnoreMissingServices { get; set; }
/// <summary>
/// The primary controller's type
/// </summary>
public ControllerStatus ControllerType { get; set; }
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public GuiColumns GuiColumns { get; set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public List<string> GameDirs { get; set; }
/// <summary>
/// Enable or disable custom themes in the GUI
/// </summary>
public bool EnableCustomTheme { get; set; }
/// <summary>
/// Path to custom GUI theme
/// </summary>
public string CustomThemePath { get; set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public bool EnableKeyboard { get; set; }
/// <summary>
/// Keyboard control bindings
/// </summary>
public NpadKeyboard KeyboardControls { get; set; }
/// <summary>
/// Controller control bindings
/// </summary>
public Ui.Input.NpadController JoystickControls { get; private set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static void Load(string path)
{
var resolver = CompositeResolver.Create(
new[] { new ConfigurationEnumFormatter<Key>() },
new[] { StandardResolver.AllowPrivateSnakeCase }
);
using (Stream stream = File.OpenRead(path))
{
Instance = JsonSerializer.Deserialize<Configuration>(stream, resolver);
}
}
/// <summary>
/// Loads a configuration file asynchronously from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static async Task LoadAsync(string path)
{
IJsonFormatterResolver resolver = CompositeResolver.Create(
new[] { new ConfigurationEnumFormatter<Key>() },
new[] { StandardResolver.AllowPrivateSnakeCase }
);
using (Stream stream = File.OpenRead(path))
{
Instance = await JsonSerializer.DeserializeAsync<Configuration>(stream, resolver);
}
}
/// <summary>
/// Save a configuration file to disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static void SaveConfig(Configuration config, string path)
{
IJsonFormatterResolver resolver = CompositeResolver.Create(
new[] { new ConfigurationEnumFormatter<Key>() },
new[] { StandardResolver.AllowPrivateSnakeCase }
);
byte[] data = JsonSerializer.Serialize(config, resolver);
File.WriteAllText(path, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
}
/// <summary>
/// Configures a <see cref="Switch"/> instance
/// </summary>
/// <param name="device">The instance to configure</param>
public static void InitialConfigure(Switch device)
{
if (Instance == null)
{
throw new InvalidOperationException("Configuration has not been loaded yet.");
}
SwitchSettings.ConfigureSettings(Instance);
Logger.AddTarget(new AsyncLogTargetWrapper(
new ConsoleLogTarget(),
1000,
AsyncLogTargetOverflowAction.Block
));
if (Instance.EnableFileLog)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.log")),
1000,
AsyncLogTargetOverflowAction.Block
));
}
Configure(device, Instance);
}
public static void Configure(Switch device, Configuration SwitchConfig)
{
GraphicsConfig.ShadersDumpPath = SwitchConfig.GraphicsShadersDumpPath;
Logger.SetEnable(LogLevel.Debug, SwitchConfig.LoggingEnableDebug );
Logger.SetEnable(LogLevel.Stub, SwitchConfig.LoggingEnableStub );
Logger.SetEnable(LogLevel.Info, SwitchConfig.LoggingEnableInfo );
Logger.SetEnable(LogLevel.Warning, SwitchConfig.LoggingEnableWarn );
Logger.SetEnable(LogLevel.Error, SwitchConfig.LoggingEnableError );
Logger.SetEnable(LogLevel.Guest, SwitchConfig.LoggingEnableGuest );
Logger.SetEnable(LogLevel.AccessLog, SwitchConfig.LoggingEnableFsAccessLog);
if (SwitchConfig.LoggingFilteredClasses.Length > 0)
{
foreach (var logClass in EnumExtensions.GetValues<LogClass>())
{
Logger.SetEnable(logClass, false);
}
foreach (var logClass in SwitchConfig.LoggingFilteredClasses)
{
Logger.SetEnable(logClass, true);
}
}
MainWindow.DiscordIntegrationEnabled = SwitchConfig.EnableDiscordIntegration;
device.EnableDeviceVsync = SwitchConfig.EnableVsync;
device.System.State.DockedMode = SwitchConfig.DockedMode;
device.System.State.SetLanguage(SwitchConfig.SystemLanguage);
if (SwitchConfig.EnableMulticoreScheduling)
{
device.System.EnableMultiCoreScheduling();
}
device.System.FsIntegrityCheckLevel = SwitchConfig.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
device.System.GlobalAccessLogMode = SwitchConfig.FsGlobalAccessLogMode;
ServiceConfiguration.IgnoreMissingServices = SwitchConfig.IgnoreMissingServices;
}
public static void ConfigureHid(Switch device, Configuration SwitchConfig)
{
if (SwitchConfig.JoystickControls.Enabled)
{
if (!Joystick.GetState(SwitchConfig.JoystickControls.Index).IsConnected)
{
SwitchConfig.JoystickControls.SetEnabled(false);
}
}
device.Hid.InitializePrimaryController(SwitchConfig.ControllerType);
device.Hid.InitializeKeyboard();
}
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
where T : struct
{
public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
{
formatterResolver.GetFormatterWithVerify<string>()
.Serialize(ref writer, value.ToString(), formatterResolver);
}
public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
{
if (reader.ReadIsNull())
{
return default(T);
}
string enumName = formatterResolver.GetFormatterWithVerify<string>()
.Deserialize(ref reader, formatterResolver);
if (Enum.TryParse<T>(enumName, out T result))
{
return result;
}
return default(T);
}
}
}
}