da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using Gtk;
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using Ryujinx.Common.Logging;
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using Ryujinx.Profiler;
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using Ryujinx.Ui;
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using System;
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using System.IO;
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namespace Ryujinx
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.Title = "Ryujinx Console";
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
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GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
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Profile.Initialize();
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Application.Init();
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string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "system", "prod.keys");
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string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
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if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
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{
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GtkDialog.CreateErrorDialog($"Key file was not found. Please refer to `KEYS.md` for more info");
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}
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MainWindow mainWindow = new MainWindow();
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mainWindow.Show();
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if (args.Length == 1)
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{
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mainWindow.LoadApplication(args[0]);
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}
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Application.Run();
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}
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private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
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{
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Logger.Shutdown();
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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Exception exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Logger.Shutdown();
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}
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}
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private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
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{
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Exception exception = e.ExceptionObject as Exception;
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Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
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if (e.IsTerminating)
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{
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Logger.Shutdown();
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}
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}
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}
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} |