e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
209 lines
5.2 KiB
C#
209 lines
5.2 KiB
C#
using ChocolArm64.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.Gpu.Memory
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{
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class NvGpuVmmCache
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{
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private const int MaxCpCount = 10000;
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private const int MaxCpTimeDelta = 60000;
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private class CachedPage
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{
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private List<(long Start, long End)> Regions;
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public LinkedListNode<long> Node { get; set; }
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public int Count => Regions.Count;
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public int Timestamp { get; private set; }
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public long PABase { get; private set; }
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public NvGpuBufferType BufferType { get; private set; }
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public CachedPage(long PABase, NvGpuBufferType BufferType)
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{
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this.PABase = PABase;
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this.BufferType = BufferType;
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Regions = new List<(long, long)>();
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}
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public bool AddRange(long Start, long End)
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{
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for (int Index = 0; Index < Regions.Count; Index++)
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{
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(long RgStart, long RgEnd) = Regions[Index];
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if (Start >= RgStart && End <= RgEnd)
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{
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return false;
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}
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if (Start <= RgEnd && RgStart <= End)
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{
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long MinStart = Math.Min(RgStart, Start);
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long MaxEnd = Math.Max(RgEnd, End);
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Regions[Index] = (MinStart, MaxEnd);
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Timestamp = Environment.TickCount;
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return true;
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}
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}
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Regions.Add((Start, End));
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Timestamp = Environment.TickCount;
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return true;
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}
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}
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private Dictionary<long, CachedPage> Cache;
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private LinkedList<long> SortedCache;
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private int CpCount;
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public NvGpuVmmCache()
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{
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Cache = new Dictionary<long, CachedPage>();
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SortedCache = new LinkedList<long>();
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}
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public bool IsRegionModified(
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AMemory Memory,
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NvGpuBufferType BufferType,
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long VA,
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long PA,
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long Size)
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{
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ClearCachedPagesIfNeeded();
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long PageSize = Memory.GetHostPageSize();
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long Mask = PageSize - 1;
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long VAEnd = VA + Size;
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long PAEnd = PA + Size;
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bool RegMod = false;
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while (VA < VAEnd)
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{
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long Key = VA & ~Mask;
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long PABase = PA & ~Mask;
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long VAPgEnd = Math.Min((VA + PageSize) & ~Mask, VAEnd);
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long PAPgEnd = Math.Min((PA + PageSize) & ~Mask, PAEnd);
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bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
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bool PgReset = false;
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if (!IsCached)
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{
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Cp = new CachedPage(PABase, BufferType);
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Cache.Add(Key, Cp);
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}
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else
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{
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CpCount -= Cp.Count;
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SortedCache.Remove(Cp.Node);
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if (Cp.PABase != PABase ||
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Cp.BufferType != BufferType)
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{
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PgReset = true;
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}
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}
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PgReset |= Memory.IsRegionModified(PA, PAPgEnd - PA) && IsCached;
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if (PgReset)
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{
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Cp = new CachedPage(PABase, BufferType);
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Cache[Key] = Cp;
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}
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Cp.Node = SortedCache.AddLast(Key);
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RegMod |= Cp.AddRange(VA, VAPgEnd);
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CpCount += Cp.Count;
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VA = VAPgEnd;
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PA = PAPgEnd;
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}
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return RegMod;
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}
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private void ClearCachedPagesIfNeeded()
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{
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if (CpCount <= MaxCpCount)
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{
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return;
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}
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int Timestamp = Environment.TickCount;
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int TimeDelta;
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do
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{
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if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
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{
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break;
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}
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CachedPage Cp = Cache[Key];
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Cache.Remove(Key);
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CpCount -= Cp.Count;
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TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
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}
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while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
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}
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private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
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{
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LinkedListNode<long> Node = SortedCache.First;
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if (Node == null)
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{
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Key = 0;
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return false;
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}
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SortedCache.Remove(Node);
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Key = Node.Value;
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return true;
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}
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private int RingDelta(int Old, int New)
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{
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if ((uint)New < (uint)Old)
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{
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return New + (~Old + 1);
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}
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else
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{
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return New - Old;
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}
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}
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}
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} |