f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
141 lines
4.4 KiB
C#
141 lines
4.4 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Backends.Common;
|
|
using Ryujinx.Audio.Common;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Backends.CompatLayer
|
|
{
|
|
class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
|
{
|
|
private HardwareDeviceSessionOutputBase _realSession;
|
|
private uint _userChannelCount;
|
|
|
|
public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
|
|
{
|
|
_realSession = realSession;
|
|
_userChannelCount = userChannelCount;
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
_realSession.Dispose();
|
|
}
|
|
|
|
public override ulong GetPlayedSampleCount()
|
|
{
|
|
return _realSession.GetPlayedSampleCount();
|
|
}
|
|
|
|
public override float GetVolume()
|
|
{
|
|
return _realSession.GetVolume();
|
|
}
|
|
|
|
public override void PrepareToClose()
|
|
{
|
|
_realSession.PrepareToClose();
|
|
}
|
|
|
|
public override void QueueBuffer(AudioBuffer buffer)
|
|
{
|
|
_realSession.QueueBuffer(buffer);
|
|
}
|
|
|
|
public override bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
|
|
{
|
|
if (RequestedSampleFormat != SampleFormat.PcmInt16)
|
|
{
|
|
throw new NotImplementedException("Downmixing formats other than PCM16 is not supported.");
|
|
}
|
|
|
|
if (samples == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
short[] downmixedBufferPCM16;
|
|
|
|
ReadOnlySpan<short> samplesPCM16 = MemoryMarshal.Cast<byte, short>(samples);
|
|
|
|
if (_userChannelCount == 6)
|
|
{
|
|
downmixedBufferPCM16 = Downmixing.DownMixSurroundToStereo(samplesPCM16);
|
|
|
|
if (_realSession.RequestedChannelCount == 1)
|
|
{
|
|
downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(downmixedBufferPCM16);
|
|
}
|
|
}
|
|
else if (_userChannelCount == 2 && _realSession.RequestedChannelCount == 1)
|
|
{
|
|
downmixedBufferPCM16 = Downmixing.DownMixStereoToMono(samplesPCM16);
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException($"Downmixing from {_userChannelCount} to {_realSession.RequestedChannelCount} not implemented.");
|
|
}
|
|
|
|
byte[] downmixedBuffer = MemoryMarshal.Cast<short, byte>(downmixedBufferPCM16).ToArray();
|
|
|
|
AudioBuffer fakeBuffer = new AudioBuffer
|
|
{
|
|
BufferTag = buffer.BufferTag,
|
|
DataPointer = buffer.DataPointer,
|
|
DataSize = (ulong)downmixedBuffer.Length
|
|
};
|
|
|
|
bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
|
|
|
|
if (result)
|
|
{
|
|
buffer.Data = fakeBuffer.Data;
|
|
buffer.DataSize = fakeBuffer.DataSize;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public override void SetVolume(float volume)
|
|
{
|
|
_realSession.SetVolume(volume);
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
_realSession.Start();
|
|
}
|
|
|
|
public override void Stop()
|
|
{
|
|
_realSession.Stop();
|
|
}
|
|
|
|
public override void UnregisterBuffer(AudioBuffer buffer)
|
|
{
|
|
_realSession.UnregisterBuffer(buffer);
|
|
}
|
|
|
|
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
|
{
|
|
return _realSession.WasBufferFullyConsumed(buffer);
|
|
}
|
|
}
|
|
}
|