8e1adb95cf
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
143 lines
5.2 KiB
C#
143 lines
5.2 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Device;
|
|
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
|
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
|
using Ryujinx.Graphics.Gpu.Memory;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|
{
|
|
/// <summary>
|
|
/// Macro High-level emulation.
|
|
/// </summary>
|
|
class MacroHLE : IMacroEE
|
|
{
|
|
private readonly GPFifoProcessor _processor;
|
|
private readonly MacroHLEFunctionName _functionName;
|
|
|
|
/// <summary>
|
|
/// Arguments FIFO.
|
|
/// </summary>
|
|
public Queue<FifoWord> Fifo { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the HLE macro handler.
|
|
/// </summary>
|
|
/// <param name="context">GPU context the macro is being executed on</param>
|
|
/// <param name="memoryManager">GPU memory manager</param>
|
|
/// <param name="engine">3D engine where this macro is being called</param>
|
|
/// <param name="functionName">Name of the HLE macro function to be called</param>
|
|
public MacroHLE(GPFifoProcessor processor, MacroHLEFunctionName functionName)
|
|
{
|
|
_processor = processor;
|
|
_functionName = functionName;
|
|
|
|
Fifo = new Queue<FifoWord>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Executes a macro program until it exits.
|
|
/// </summary>
|
|
/// <param name="code">Code of the program to execute</param>
|
|
/// <param name="state">GPU state at the time of the call</param>
|
|
/// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
|
|
public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
|
|
{
|
|
switch (_functionName)
|
|
{
|
|
case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
|
|
MultiDrawElementsIndirectCount(state, arg0);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException(_functionName.ToString());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
|
|
/// </summary>
|
|
/// <param name="state">GPU state at the time of the call</param>
|
|
/// <param name="arg0">First argument of the call</param>
|
|
private void MultiDrawElementsIndirectCount(IDeviceState state, int arg0)
|
|
{
|
|
int arg1 = FetchParam().Word;
|
|
int arg2 = FetchParam().Word;
|
|
int arg3 = FetchParam().Word;
|
|
|
|
int startOffset = arg0;
|
|
int endOffset = arg1;
|
|
var topology = (PrimitiveTopology)arg2;
|
|
int paddingWords = arg3;
|
|
int maxDrawCount = endOffset - startOffset;
|
|
int stride = paddingWords * 4 + 0x14;
|
|
int indirectBufferSize = maxDrawCount * stride;
|
|
|
|
ulong parameterBufferGpuVa = FetchParam().GpuVa;
|
|
ulong indirectBufferGpuVa = 0;
|
|
|
|
int indexCount = 0;
|
|
|
|
for (int i = 0; i < maxDrawCount; i++)
|
|
{
|
|
var count = FetchParam();
|
|
var instanceCount = FetchParam();
|
|
var firstIndex = FetchParam();
|
|
var baseVertex = FetchParam();
|
|
var baseInstance = FetchParam();
|
|
|
|
if (i == 0)
|
|
{
|
|
indirectBufferGpuVa = count.GpuVa;
|
|
}
|
|
|
|
indexCount = Math.Max(indexCount, count.Word + firstIndex.Word);
|
|
|
|
if (i != maxDrawCount - 1)
|
|
{
|
|
for (int j = 0; j < paddingWords; j++)
|
|
{
|
|
FetchParam();
|
|
}
|
|
}
|
|
}
|
|
|
|
// It should be empty at this point, but clear it just to be safe.
|
|
Fifo.Clear();
|
|
|
|
var parameterBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, parameterBufferGpuVa, 4);
|
|
var indirectBuffer = _processor.MemoryManager.Physical.BufferCache.GetGpuBufferRange(_processor.MemoryManager, indirectBufferGpuVa, (ulong)indirectBufferSize);
|
|
|
|
_processor.ThreedClass.MultiDrawIndirectCount(indexCount, topology, indirectBuffer, parameterBuffer, maxDrawCount, stride);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fetches a arguments from the arguments FIFO.
|
|
/// </summary>
|
|
/// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
|
|
private FifoWord FetchParam()
|
|
{
|
|
if (!Fifo.TryDequeue(out var value))
|
|
{
|
|
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
|
|
|
|
return new FifoWord(0UL, 0);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a GPU method call.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="methAddr">Address, in words, of the method</param>
|
|
/// <param name="value">Call argument</param>
|
|
private static void Send(IDeviceState state, int methAddr, int value)
|
|
{
|
|
state.Write(methAddr * 4, value);
|
|
}
|
|
}
|
|
}
|