ryujinx/Ryujinx.Graphics.Shader/Decoders
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
BitfieldExtensions.cs
Block.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DecodedFunction.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DecodedProgram.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Decoder.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FunctionType.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstDecoders.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
InstName.cs
InstOp.cs
InstProps.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstTable.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Register.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
RegisterConsts.cs
RegisterType.cs