* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
190 lines
5 KiB
C#
190 lines
5 KiB
C#
using Gtk;
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namespace Ryujinx.UI.Windows
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{
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public partial class AmiiboWindow : Window
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{
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private Box _mainBox;
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private ButtonBox _buttonBox;
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private Button _scanButton;
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private Button _cancelButton;
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private CheckButton _randomUuidCheckBox;
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private Box _amiiboBox;
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private Box _amiiboHeadBox;
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private Box _amiiboSeriesBox;
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private Label _amiiboSeriesLabel;
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private ComboBoxText _amiiboSeriesComboBox;
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private Box _amiiboCharsBox;
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private Label _amiiboCharsLabel;
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private ComboBoxText _amiiboCharsComboBox;
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private CheckButton _showAllCheckBox;
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private Image _amiiboImage;
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private Label _gameUsageLabel;
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private void InitializeComponent()
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{
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//
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// AmiiboWindow
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//
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CanFocus = false;
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Resizable = false;
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Modal = true;
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WindowPosition = WindowPosition.Center;
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DefaultWidth = 600;
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DefaultHeight = 470;
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TypeHint = Gdk.WindowTypeHint.Dialog;
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//
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// _mainBox
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//
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_mainBox = new Box(Orientation.Vertical, 2);
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//
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// _buttonBox
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//
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_buttonBox = new ButtonBox(Orientation.Horizontal)
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{
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Margin = 20,
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LayoutStyle = ButtonBoxStyle.End,
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};
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//
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// _scanButton
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//
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_scanButton = new Button()
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{
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Label = "Scan It!",
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CanFocus = true,
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ReceivesDefault = true,
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MarginStart = 10,
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};
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_scanButton.Clicked += ScanButton_Pressed;
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//
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// _randomUuidCheckBox
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//
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_randomUuidCheckBox = new CheckButton()
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{
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Label = "Hack: Use Random Tag Uuid",
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TooltipText = "This allows multiple scans of a single Amiibo.\n(used in The Legend of Zelda: Breath of the Wild)",
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};
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//
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// _cancelButton
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//
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_cancelButton = new Button()
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{
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Label = "Cancel",
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CanFocus = true,
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ReceivesDefault = true,
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MarginStart = 10,
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};
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_cancelButton.Clicked += CancelButton_Pressed;
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//
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// _amiiboBox
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//
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_amiiboBox = new Box(Orientation.Vertical, 0);
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//
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// _amiiboHeadBox
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//
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_amiiboHeadBox = new Box(Orientation.Horizontal, 0)
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{
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Margin = 20,
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Hexpand = true,
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};
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//
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// _amiiboSeriesBox
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//
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_amiiboSeriesBox = new Box(Orientation.Horizontal, 0)
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{
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Hexpand = true,
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};
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//
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// _amiiboSeriesLabel
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//
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_amiiboSeriesLabel = new Label("Amiibo Series:");
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//
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// _amiiboSeriesComboBox
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//
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_amiiboSeriesComboBox = new ComboBoxText();
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//
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// _amiiboCharsBox
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//
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_amiiboCharsBox = new Box(Orientation.Horizontal, 0)
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{
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Hexpand = true,
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};
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//
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// _amiiboCharsLabel
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//
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_amiiboCharsLabel = new Label("Character:");
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//
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// _amiiboCharsComboBox
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//
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_amiiboCharsComboBox = new ComboBoxText();
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//
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// _showAllCheckBox
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//
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_showAllCheckBox = new CheckButton()
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{
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Label = "Show All Amiibo",
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};
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//
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// _amiiboImage
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//
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_amiiboImage = new Image()
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{
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HeightRequest = 350,
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WidthRequest = 350,
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};
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//
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// _gameUsageLabel
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//
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_gameUsageLabel = new Label("")
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{
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MarginTop = 20,
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};
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ShowComponent();
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}
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private void ShowComponent()
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{
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_buttonBox.Add(_showAllCheckBox);
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_buttonBox.Add(_randomUuidCheckBox);
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_buttonBox.Add(_scanButton);
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_buttonBox.Add(_cancelButton);
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_amiiboSeriesBox.Add(_amiiboSeriesLabel);
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_amiiboSeriesBox.Add(_amiiboSeriesComboBox);
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_amiiboCharsBox.Add(_amiiboCharsLabel);
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_amiiboCharsBox.Add(_amiiboCharsComboBox);
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_amiiboHeadBox.Add(_amiiboSeriesBox);
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_amiiboHeadBox.Add(_amiiboCharsBox);
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_amiiboBox.PackStart(_amiiboHeadBox, true, true, 0);
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_amiiboBox.PackEnd(_gameUsageLabel, false, false, 0);
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_amiiboBox.PackEnd(_amiiboImage, false, false, 0);
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_mainBox.Add(_amiiboBox);
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_mainBox.PackEnd(_buttonBox, false, false, 0);
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Add(_mainBox);
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ShowAll();
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}
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}
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}
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