305f06eb71
* Make all title id instances unsigned * Replace address and size with ulong instead of signed types Long overdue change. Also change some logics here and there to optimize with the new memory manager. * Address Ac_K's comments * Remove uneeded cast all around * Fixes some others misalignment
189 lines
6.3 KiB
C#
189 lines
6.3 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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using System.Buffers;
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namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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class AudioRendererServer : IpcService, IDisposable
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{
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private IAudioRenderer _impl;
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public AudioRendererServer(IAudioRenderer impl)
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{
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_impl = impl;
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}
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[CommandHipc(0)]
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// GetSampleRate() -> u32
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public ResultCode GetSampleRate(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetSampleRate());
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return ResultCode.Success;
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}
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[CommandHipc(1)]
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// GetSampleCount() -> u32
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public ResultCode GetSampleCount(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetSampleCount());
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return ResultCode.Success;
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}
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[CommandHipc(2)]
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// GetMixBufferCount() -> u32
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public ResultCode GetMixBufferCount(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetMixBufferCount());
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return ResultCode.Success;
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}
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[CommandHipc(3)]
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// GetState() -> u32
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public ResultCode GetState(ServiceCtx context)
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{
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context.ResponseData.Write(_impl.GetState());
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return ResultCode.Success;
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}
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[CommandHipc(4)]
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// RequestUpdate(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 5> input)
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// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6> output, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6> performanceOutput)
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public ResultCode RequestUpdate(ServiceCtx context)
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{
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ulong inputPosition = context.Request.SendBuff[0].Position;
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ulong inputSize = context.Request.SendBuff[0].Size;
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ulong outputPosition = context.Request.ReceiveBuff[0].Position;
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ulong outputSize = context.Request.ReceiveBuff[0].Size;
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ulong performanceOutputPosition = context.Request.ReceiveBuff[1].Position;
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ulong performanceOutputSize = context.Request.ReceiveBuff[1].Size;
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ReadOnlyMemory<byte> input = context.Memory.GetSpan(inputPosition, (int)inputSize).ToArray();
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Memory<byte> output = new byte[outputSize];
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Memory<byte> performanceOutput = new byte[performanceOutputSize];
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
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if (result == ResultCode.Success)
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{
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context.Memory.Write(outputPosition, output.Span);
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context.Memory.Write(performanceOutputPosition, performanceOutput.Span);
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}
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else
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{result}");
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}
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return result;
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}
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[CommandHipc(5)]
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// Start()
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public ResultCode Start(ServiceCtx context)
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{
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return _impl.Start();
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}
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[CommandHipc(6)]
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// Stop()
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public ResultCode Stop(ServiceCtx context)
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{
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return _impl.Stop();
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}
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[CommandHipc(7)]
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// QuerySystemEvent() -> handle<copy, event>
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public ResultCode QuerySystemEvent(ServiceCtx context)
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{
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ResultCode result = _impl.QuerySystemEvent(out KEvent systemEvent);
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if (result == ResultCode.Success)
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{
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if (context.Process.HandleTable.GenerateHandle(systemEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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}
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return result;
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}
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[CommandHipc(8)]
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// SetAudioRendererRenderingTimeLimit(u32 limit)
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public ResultCode SetAudioRendererRenderingTimeLimit(ServiceCtx context)
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{
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uint limit = context.RequestData.ReadUInt32();
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_impl.SetRenderingTimeLimit(limit);
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return ResultCode.Success;
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}
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[CommandHipc(9)]
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// GetAudioRendererRenderingTimeLimit() -> u32 limit
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public ResultCode GetAudioRendererRenderingTimeLimit(ServiceCtx context)
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{
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uint limit = _impl.GetRenderingTimeLimit();
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context.ResponseData.Write(limit);
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return ResultCode.Success;
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}
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[CommandHipc(10)] // 3.0.0+
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// RequestUpdateAuto(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x21> input)
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// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x22> output, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 0x22> performanceOutput)
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public ResultCode RequestUpdateAuto(ServiceCtx context)
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{
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(ulong inputPosition, ulong inputSize) = context.Request.GetBufferType0x21();
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(ulong outputPosition, ulong outputSize) = context.Request.GetBufferType0x22(0);
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(ulong performanceOutputPosition, ulong performanceOutputSize) = context.Request.GetBufferType0x22(1);
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ReadOnlyMemory<byte> input = context.Memory.GetSpan(inputPosition, (int)inputSize).ToArray();
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Memory<byte> output = new byte[outputSize];
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Memory<byte> performanceOutput = new byte[performanceOutputSize];
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
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if (result == ResultCode.Success)
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{
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context.Memory.Write(outputPosition, output.Span);
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context.Memory.Write(performanceOutputPosition, performanceOutput.Span);
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}
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return result;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_impl.Dispose();
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}
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}
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}
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}
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