d6b9babe1d
* Keep the GUI alive when closing a game Make HLE.Switch init when starting a game and dispose it when closing the GlScreen. This also make HLE in charge of disposing the audio and gpu backend. * Address Ac_k's comments * Make sure to dispose the Discord module and use GTK quit method Also update Discord Precense when closing a game. * Make sure to dispose MainWindow * Address gdk's comments
80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
using Gtk;
|
|
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Configuration;
|
|
using Ryujinx.Profiler;
|
|
using Ryujinx.Ui;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx
|
|
{
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
Console.Title = "Ryujinx Console";
|
|
|
|
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
|
|
Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
|
|
|
|
GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
|
|
|
|
// Initialize the configuration
|
|
ConfigurationState.Initialize();
|
|
|
|
// Initialize the logger system
|
|
LoggerModule.Initialize();
|
|
|
|
// Initialize Discord integration
|
|
DiscordIntegrationModule.Initialize();
|
|
|
|
string configurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
|
|
|
|
// Now load the configuration as the other subsystems are now registered
|
|
if (File.Exists(configurationPath))
|
|
{
|
|
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(configurationPath);
|
|
ConfigurationState.Instance.Load(configurationFileFormat);
|
|
}
|
|
else
|
|
{
|
|
// No configuration, we load the default values and save it on disk
|
|
ConfigurationState.Instance.LoadDefault();
|
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
|
|
}
|
|
|
|
Profile.Initialize();
|
|
|
|
Application.Init();
|
|
|
|
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Ryujinx", "system", "prod.keys");
|
|
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
|
|
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
|
|
{
|
|
GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
|
|
}
|
|
|
|
MainWindow mainWindow = new MainWindow();
|
|
mainWindow.Show();
|
|
|
|
if (args.Length == 1)
|
|
{
|
|
mainWindow.LoadApplication(args[0]);
|
|
}
|
|
|
|
Application.Run();
|
|
}
|
|
|
|
private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
|
|
{
|
|
Exception exception = e.ExceptionObject as Exception;
|
|
|
|
Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
|
|
|
|
if (e.IsTerminating)
|
|
{
|
|
Logger.Shutdown();
|
|
}
|
|
}
|
|
}
|
|
} |