f4f496cb48
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
32 lines
947 B
C#
32 lines
947 B
C#
using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Host1x;
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using Ryujinx.Graphics.Nvdec;
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using Ryujinx.Graphics.Vic;
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using System;
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using GpuContext = Ryujinx.Graphics.Gpu.GpuContext;
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namespace Ryujinx.HLE.HOS.Services.Nv
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{
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class Host1xContext : IDisposable
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{
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public MemoryManager Smmu { get; }
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public NvMemoryAllocator MemoryAllocator { get; }
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public Host1xDevice Host1x { get;}
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public Host1xContext(GpuContext gpu, long pid)
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{
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MemoryAllocator = new NvMemoryAllocator();
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Host1x = new Host1xDevice(gpu.Synchronization);
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Smmu = gpu.CreateMemoryManager(pid);
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var nvdec = new NvdecDevice(Smmu);
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var vic = new VicDevice(Smmu);
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Host1x.RegisterDevice(ClassId.Nvdec, nvdec);
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Host1x.RegisterDevice(ClassId.Vic, vic);
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}
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public void Dispose()
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{
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Host1x.Dispose();
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}
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}
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} |