f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
210 lines
6.6 KiB
C#
210 lines
6.6 KiB
C#
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Cpu;
|
|
using Ryujinx.HLE.HOS.Ipc;
|
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
|
|
{
|
|
class AudioInServer : IpcService, IDisposable
|
|
{
|
|
private IAudioIn _impl;
|
|
|
|
public AudioInServer(IAudioIn impl)
|
|
{
|
|
_impl = impl;
|
|
}
|
|
|
|
[Command(0)]
|
|
// GetAudioInState() -> u32 state
|
|
public ResultCode GetAudioInState(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write((uint)_impl.GetState());
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(1)]
|
|
// Start()
|
|
public ResultCode Start(ServiceCtx context)
|
|
{
|
|
return _impl.Start();
|
|
}
|
|
|
|
[Command(2)]
|
|
// Stop()
|
|
public ResultCode StopAudioIn(ServiceCtx context)
|
|
{
|
|
return _impl.Stop();
|
|
}
|
|
|
|
[Command(3)]
|
|
// AppendAudioInBuffer(u64 tag, buffer<nn::audio::AudioInBuffer, 5>)
|
|
public ResultCode AppendAudioInBuffer(ServiceCtx context)
|
|
{
|
|
long position = context.Request.SendBuff[0].Position;
|
|
|
|
ulong bufferTag = context.RequestData.ReadUInt64();
|
|
|
|
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
|
|
|
|
return _impl.AppendBuffer(bufferTag, ref data);
|
|
}
|
|
|
|
[Command(4)]
|
|
// RegisterBufferEvent() -> handle<copy>
|
|
public ResultCode RegisterBufferEvent(ServiceCtx context)
|
|
{
|
|
KEvent bufferEvent = _impl.RegisterBufferEvent();
|
|
|
|
if (context.Process.HandleTable.GenerateHandle(bufferEvent.ReadableEvent, out int handle) != KernelResult.Success)
|
|
{
|
|
throw new InvalidOperationException("Out of handles!");
|
|
}
|
|
|
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(5)]
|
|
// GetReleasedAudioInBuffers() -> (u32 count, buffer<u64, 6> tags)
|
|
public ResultCode GetReleasedAudioInBuffers(ServiceCtx context)
|
|
{
|
|
long position = context.Request.ReceiveBuff[0].Position;
|
|
long size = context.Request.ReceiveBuff[0].Size;
|
|
|
|
using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
|
|
{
|
|
ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
|
|
|
|
context.ResponseData.Write(releasedCount);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
[Command(6)]
|
|
// ContainsAudioInBuffer(u64 tag) -> b8
|
|
public ResultCode ContainsAudioInBuffer(ServiceCtx context)
|
|
{
|
|
ulong bufferTag = context.RequestData.ReadUInt64();
|
|
|
|
context.ResponseData.Write(_impl.ContainsBuffer(bufferTag));
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(7)] // 3.0.0+
|
|
// AppendUacInBuffer(u64 tag, handle<copy, unknown>, buffer<nn::audio::AudioInBuffer, 5>)
|
|
public ResultCode AppendUacInBuffer(ServiceCtx context)
|
|
{
|
|
long position = context.Request.SendBuff[0].Position;
|
|
|
|
ulong bufferTag = context.RequestData.ReadUInt64();
|
|
uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
|
|
|
|
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
|
|
|
|
return _impl.AppendUacBuffer(bufferTag, ref data, handle);
|
|
}
|
|
|
|
[Command(8)] // 3.0.0+
|
|
// AppendAudioInBufferAuto(u64 tag, buffer<nn::audio::AudioInBuffer, 0x21>)
|
|
public ResultCode AppendAudioInBufferAuto(ServiceCtx context)
|
|
{
|
|
(long position, _) = context.Request.GetBufferType0x21();
|
|
|
|
ulong bufferTag = context.RequestData.ReadUInt64();
|
|
|
|
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
|
|
|
|
return _impl.AppendBuffer(bufferTag, ref data);
|
|
}
|
|
|
|
[Command(9)] // 3.0.0+
|
|
// GetReleasedAudioInBuffersAuto() -> (u32 count, buffer<u64, 0x22> tags)
|
|
public ResultCode GetReleasedAudioInBuffersAuto(ServiceCtx context)
|
|
{
|
|
(long position, long size) = context.Request.GetBufferType0x22();
|
|
|
|
using (WritableRegion outputRegion = context.Memory.GetWritableRegion((ulong)position, (int)size))
|
|
{
|
|
ResultCode result = _impl.GetReleasedBuffers(MemoryMarshal.Cast<byte, ulong>(outputRegion.Memory.Span), out uint releasedCount);
|
|
|
|
context.ResponseData.Write(releasedCount);
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
[Command(10)] // 3.0.0+
|
|
// AppendUacInBufferAuto(u64 tag, handle<copy, event>, buffer<nn::audio::AudioInBuffer, 0x21>)
|
|
public ResultCode AppendUacInBufferAuto(ServiceCtx context)
|
|
{
|
|
(long position, _) = context.Request.GetBufferType0x21();
|
|
|
|
ulong bufferTag = context.RequestData.ReadUInt64();
|
|
uint handle = (uint)context.Request.HandleDesc.ToCopy[0];
|
|
|
|
AudioUserBuffer data = MemoryHelper.Read<AudioUserBuffer>(context.Memory, position);
|
|
|
|
return _impl.AppendUacBuffer(bufferTag, ref data, handle);
|
|
}
|
|
|
|
[Command(11)] // 4.0.0+
|
|
// GetAudioInBufferCount() -> u32
|
|
public ResultCode GetAudioInBufferCount(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(_impl.GetBufferCount());
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(12)] // 4.0.0+
|
|
// SetAudioInVolume(s32)
|
|
public ResultCode SetAudioInVolume(ServiceCtx context)
|
|
{
|
|
float volume = context.RequestData.ReadSingle();
|
|
|
|
_impl.SetVolume(volume);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(13)] // 4.0.0+
|
|
// GetAudioInVolume() -> s32
|
|
public ResultCode GetAudioInVolume(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(_impl.GetVolume());
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(14)] // 6.0.0+
|
|
// FlushAudioInBuffers() -> b8
|
|
public ResultCode FlushAudioInBuffers(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write(_impl.FlushBuffers());
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_impl.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|