27179d0218
* Initial commit Enable proper LED patterns Toggle Hotkeys only on focus Ignore Handheld on Docked mode Remove PrimaryController Validate NpadIdType Rewrite NpadDevices to process config in update loop Cleanup * Notify in log periodically when no matched controllers * Remove duplicate StructArrayHelpers in favor of Common.Memory Fix struct padding CS0169 warns in Touchscreen * Remove GTK markup from Controller Applet Use IList instead of List Explicit list capacity in 1ms loop Fix formatting * Restrict ControllerWindow to show valid controller types Add selected player name to ControllerWindow title * ControllerWindow: Fix controller type initial value NpadDevices: Simplify default battery charge * Address AcK's comments Use explicit types and fix formatting * Remove HashSet for SupportedPlayers Fixes potential exceptions due to race * Fix ControllerSupportArg struct packing Also comes with two revisions of struct for 4/8 players max.
53 lines
2.1 KiB
C#
53 lines
2.1 KiB
C#
using System;
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namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
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{
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static class HidUtils
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{
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public static PlayerIndex GetIndexFromNpadIdType(NpadIdType npadIdType)
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=> npadIdType switch
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{
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NpadIdType.Player1 => PlayerIndex.Player1,
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NpadIdType.Player2 => PlayerIndex.Player2,
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NpadIdType.Player3 => PlayerIndex.Player3,
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NpadIdType.Player4 => PlayerIndex.Player4,
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NpadIdType.Player5 => PlayerIndex.Player5,
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NpadIdType.Player6 => PlayerIndex.Player6,
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NpadIdType.Player7 => PlayerIndex.Player7,
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NpadIdType.Player8 => PlayerIndex.Player8,
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NpadIdType.Handheld => PlayerIndex.Handheld,
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NpadIdType.Unknown => PlayerIndex.Unknown,
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_ => throw new ArgumentOutOfRangeException(nameof(npadIdType))
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};
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public static NpadIdType GetNpadIdTypeFromIndex(PlayerIndex index)
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=> index switch
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{
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PlayerIndex.Player1 => NpadIdType.Player1,
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PlayerIndex.Player2 => NpadIdType.Player2,
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PlayerIndex.Player3 => NpadIdType.Player3,
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PlayerIndex.Player4 => NpadIdType.Player4,
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PlayerIndex.Player5 => NpadIdType.Player5,
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PlayerIndex.Player6 => NpadIdType.Player6,
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PlayerIndex.Player7 => NpadIdType.Player7,
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PlayerIndex.Player8 => NpadIdType.Player8,
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PlayerIndex.Handheld => NpadIdType.Handheld,
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PlayerIndex.Unknown => NpadIdType.Unknown,
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_ => throw new ArgumentOutOfRangeException(nameof(index))
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};
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public static long GetLedPatternFromNpadId(NpadIdType npadIdType)
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=> npadIdType switch
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{
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NpadIdType.Player1 => 0b0001,
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NpadIdType.Player2 => 0b0011,
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NpadIdType.Player3 => 0b0111,
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NpadIdType.Player4 => 0b1111,
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NpadIdType.Player5 => 0b1001,
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NpadIdType.Player6 => 0b0101,
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NpadIdType.Player7 => 0b1101,
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NpadIdType.Player8 => 0b0110,
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_ => 0b0000
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};
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}
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} |