ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
..
Compute Set texture/image bindings in place rather than allocating and passing an array (#2647) 2021-09-19 14:03:05 +02:00
Dma Account for negative strides on DMA copy (#2623) 2021-09-11 22:54:18 +02:00
GPFifo Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
InlineToMemory Fast path for Inline2Memory buffer write that skips write tracking (#2624) 2021-09-19 15:09:53 +02:00
MME Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
Threed Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
Twod Lift textures in the AutoDeleteCache for all modifications. (#2615) 2021-09-11 21:52:54 +02:00
Types
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs
ShaderTexture.cs