1c49089ff0
* Fix updater breaking user run permissions on *nix The updater currently sets the permissions to user run only when the yes button is clicked, this changes it to run on Updater.cs after it's done updating as it should. * Fix nits
86 lines
2.9 KiB
C#
86 lines
2.9 KiB
C#
using Gdk;
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using Gtk;
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using Mono.Unix;
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using Ryujinx.Ui;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Modules
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{
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public class UpdateDialog : Gtk.Window
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{
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#pragma warning disable CS0649, IDE0044
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[Builder.Object] public Label MainText;
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[Builder.Object] public Label SecondaryText;
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[Builder.Object] public LevelBar ProgressBar;
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[Builder.Object] public Button YesButton;
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[Builder.Object] public Button NoButton;
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#pragma warning restore CS0649, IDE0044
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private readonly MainWindow _mainWindow;
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private readonly string _buildUrl;
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private bool _restartQuery;
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetObject("UpdateDialog").Handle)
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{
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builder.Autoconnect(this);
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_mainWindow = mainWindow;
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_buildUrl = buildUrl;
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
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MainText.Text = "Do you want to update Ryujinx to the latest version?";
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SecondaryText.Text = $"{Program.Version} -> {newVersion}";
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ProgressBar.Hide();
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YesButton.Clicked += YesButton_Clicked;
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NoButton.Clicked += NoButton_Clicked;
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}
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private void YesButton_Clicked(object sender, EventArgs args)
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{
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if (_restartQuery)
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{
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string ryuName = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "Ryujinx.exe" : "Ryujinx";
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string ryuExe = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
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string ryuArg = string.Join(" ", Environment.GetCommandLineArgs().AsEnumerable().Skip(1).ToArray());
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Process.Start(ryuExe, ryuArg);
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Environment.Exit(0);
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}
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else
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{
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Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
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_mainWindow.ExitMenuItem.Sensitive = false;
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YesButton.Hide();
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NoButton.Hide();
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ProgressBar.Show();
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SecondaryText.Text = "";
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_restartQuery = true;
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Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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private void NoButton_Clicked(object sender, EventArgs args)
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{
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Updater.Running = false;
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_mainWindow.Window.Functions = WMFunction.All;
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_mainWindow.ExitMenuItem.Sensitive = true;
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_mainWindow.UpdateMenuItem.Sensitive = true;
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Dispose();
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}
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}
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}
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