ryujinx/Ryujinx.HLE/OsHle/Services/Aud/IAudioRenderer.cs

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C#
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using ChocolArm64.Memory;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
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{
class IAudioRenderer : IpcService, IDisposable
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{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent UpdateEvent;
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private AudioRendererParameter Params;
public IAudioRenderer(AudioRendererParameter Params)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 4, RequestUpdateAudioRenderer },
{ 5, StartAudioRenderer },
{ 6, StopAudioRenderer },
{ 7, QuerySystemEvent }
};
UpdateEvent = new KEvent();
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this.Params = Params;
}
public long RequestUpdateAudioRenderer(ServiceCtx Context)
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{
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long OutputPosition = Context.Request.ReceiveBuff[0].Position;
long OutputSize = Context.Request.ReceiveBuff[0].Size;
AMemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
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long InputPosition = Context.Request.SendBuff[0].Position;
UpdateDataHeader InputDataHeader = AMemoryHelper.Read<UpdateDataHeader>(Context.Memory, InputPosition);
UpdateDataHeader OutputDataHeader = new UpdateDataHeader();
int UpdateHeaderSize = Marshal.SizeOf<UpdateDataHeader>();
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OutputDataHeader.Revision = Params.Revision;
OutputDataHeader.BehaviorSize = 0xb0;
OutputDataHeader.MemoryPoolsSize = (Params.EffectCount + Params.VoiceCount * 4) * 0x10;
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OutputDataHeader.VoicesSize = Params.VoiceCount * 0x10;
OutputDataHeader.EffectsSize = Params.EffectCount * 0x10;
OutputDataHeader.SinksSize = Params.SinkCount * 0x20;
OutputDataHeader.PerformanceManagerSize = 0x10;
OutputDataHeader.TotalSize = UpdateHeaderSize +
OutputDataHeader.BehaviorSize +
OutputDataHeader.MemoryPoolsSize +
OutputDataHeader.VoicesSize +
OutputDataHeader.EffectsSize +
OutputDataHeader.SinksSize +
OutputDataHeader.PerformanceManagerSize;
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AMemoryHelper.Write(Context.Memory, OutputPosition, OutputDataHeader);
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int InMemoryPoolOffset = UpdateHeaderSize + InputDataHeader.BehaviorSize;
int OutMemoryPoolOffset = UpdateHeaderSize;
for (int Offset = 0; Offset < OutputDataHeader.MemoryPoolsSize; Offset += 0x10, InMemoryPoolOffset += 0x20)
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{
MemoryPoolState PoolState = (MemoryPoolState)Context.Memory.ReadInt32(InputPosition + InMemoryPoolOffset + 0x10);
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//TODO: Figure out what the other values does.
if (PoolState == MemoryPoolState.RequestAttach)
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{
Context.Memory.WriteInt32(OutputPosition + OutMemoryPoolOffset + Offset, (int)MemoryPoolState.Attached);
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}
else if (PoolState == MemoryPoolState.RequestDetach)
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{
Context.Memory.WriteInt32(OutputPosition + OutMemoryPoolOffset + Offset, (int)MemoryPoolState.Detached);
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}
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}
int OutVoicesOffset = OutMemoryPoolOffset + OutputDataHeader.MemoryPoolsSize;
for (int Offset = 0; Offset < OutputDataHeader.VoicesSize; Offset += 0x10)
{
Context.Memory.WriteInt32(OutputPosition + OutVoicesOffset + Offset + 8, (int)VoicePlaybackState.Finished);
}
//TODO: We shouldn't be signaling this here.
UpdateEvent.WaitEvent.Set();
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return 0;
}
public long StartAudioRenderer(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
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return 0;
}
public long StopAudioRenderer(ServiceCtx Context)
{
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Context.Ns.Log.PrintStub(LogClass.ServiceAudio, "Stubbed.");
return 0;
}
public long QuerySystemEvent(ServiceCtx Context)
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{
int Handle = Context.Process.HandleTable.OpenHandle(UpdateEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
UpdateEvent.Dispose();
}
}
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}
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}