using Gtk;
using System.Reflection;
namespace Ryujinx.Ui
{
internal class GtkDialog
internal static void CreateDialog(string title, string text, string secondaryText)
MessageDialog errorDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, null)
Title = title,
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = text,
SecondaryText = secondaryText,
WindowPosition = WindowPosition.Center
};
errorDialog.SetSizeRequest(100, 20);
errorDialog.Run();
errorDialog.Dispose();
}
internal static void CreateWarningDialog(string text, string secondaryText)
CreateDialog("Ryujinx - Warning", text, secondaryText);
internal static void CreateErrorDialog(string errorMessage)
CreateDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage);