Implementation of UBOs instead of uniform constant arrays (#186)
* Sort uniform binding to avoid possible failures in drivers fewer bindings * Throw exception for Cbuf overflow * Search for free bindings instead of using locked ones * EnsureAllocated when binding buffers * Fix uniform bindings * Remove spaces * Use 64 KiB UBOs when available * Remove double colon * Use IdentationStr and avoid division in Cbuf offset * Add spaces
This commit is contained in:
parent
b8be89ab2d
commit
09dfefed1f
3 changed files with 223 additions and 20 deletions
|
@ -69,6 +69,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
public ShaderStage Fragment;
|
||||
}
|
||||
|
||||
const int ConstBuffersPerStage = 18;
|
||||
|
||||
private ShaderProgram Current;
|
||||
|
||||
private ConcurrentDictionary<long, ShaderStage> Stages;
|
||||
|
@ -77,11 +79,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
public int CurrentProgramHandle { get; private set; }
|
||||
|
||||
private OGLStreamBuffer[][] ConstBuffers;
|
||||
|
||||
public OGLShader()
|
||||
{
|
||||
Stages = new ConcurrentDictionary<long, ShaderStage>();
|
||||
|
||||
Programs = new Dictionary<ShaderProgram, int>();
|
||||
|
||||
ConstBuffers = new OGLStreamBuffer[5][];
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
ConstBuffers[i] = new OGLStreamBuffer[ConstBuffersPerStage];
|
||||
}
|
||||
}
|
||||
|
||||
public void Create(IGalMemory Memory, long Key, GalShaderType Type)
|
||||
|
@ -119,27 +130,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
|
||||
{
|
||||
BindProgram();
|
||||
|
||||
if (Stages.TryGetValue(Key, out ShaderStage Stage))
|
||||
{
|
||||
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
|
||||
{
|
||||
int Location = GL.GetUniformLocation(CurrentProgramHandle, DeclInfo.Name);
|
||||
OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
|
||||
|
||||
int Count = Data.Length >> 2;
|
||||
int Size = Math.Min(Data.Length, Buffer.Size);
|
||||
|
||||
//The Index is the index of the last element,
|
||||
//so we can add 1 to get the uniform array size.
|
||||
Count = Math.Min(Count, DeclInfo.Index + 1);
|
||||
byte[] Destiny = Buffer.Map(Size);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* Ptr = Data)
|
||||
{
|
||||
GL.Uniform1(Location, Count, (float*)Ptr);
|
||||
}
|
||||
}
|
||||
Array.Copy(Data, Destiny, Size);
|
||||
|
||||
Buffer.Unmap(Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -204,11 +207,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
CheckProgramLink(Handle);
|
||||
|
||||
BindUniformBlocks(Handle);
|
||||
|
||||
Programs.Add(Current, Handle);
|
||||
}
|
||||
|
||||
GL.UseProgram(Handle);
|
||||
|
||||
BindUniformBuffers(Handle);
|
||||
|
||||
CurrentProgramHandle = Handle;
|
||||
}
|
||||
|
||||
|
@ -222,6 +229,87 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
private void BindUniformBlocks(int ProgramHandle)
|
||||
{
|
||||
int FreeBinding = 0;
|
||||
|
||||
int BindUniformBlocksIfNotNull(ShaderStage Stage)
|
||||
{
|
||||
if (Stage != null)
|
||||
{
|
||||
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
|
||||
{
|
||||
int BlockIndex = GL.GetUniformBlockIndex(ProgramHandle, DeclInfo.Name);
|
||||
|
||||
if (BlockIndex < 0)
|
||||
{
|
||||
//It is expected that its found, if it's not then driver might be in a malfunction
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
GL.UniformBlockBinding(ProgramHandle, BlockIndex, FreeBinding);
|
||||
|
||||
FreeBinding++;
|
||||
}
|
||||
}
|
||||
|
||||
return FreeBinding;
|
||||
}
|
||||
|
||||
BindUniformBlocksIfNotNull(Current.Vertex);
|
||||
BindUniformBlocksIfNotNull(Current.TessControl);
|
||||
BindUniformBlocksIfNotNull(Current.TessEvaluation);
|
||||
BindUniformBlocksIfNotNull(Current.Geometry);
|
||||
BindUniformBlocksIfNotNull(Current.Fragment);
|
||||
}
|
||||
|
||||
private void BindUniformBuffers(int ProgramHandle)
|
||||
{
|
||||
int FreeBinding = 0;
|
||||
|
||||
int BindUniformBuffersIfNotNull(ShaderStage Stage)
|
||||
{
|
||||
if (Stage != null)
|
||||
{
|
||||
foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
|
||||
{
|
||||
OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, DeclInfo.Cbuf);
|
||||
|
||||
GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, Buffer.Handle);
|
||||
|
||||
FreeBinding++;
|
||||
}
|
||||
}
|
||||
|
||||
return FreeBinding;
|
||||
}
|
||||
|
||||
BindUniformBuffersIfNotNull(Current.Vertex);
|
||||
BindUniformBuffersIfNotNull(Current.TessControl);
|
||||
BindUniformBuffersIfNotNull(Current.TessEvaluation);
|
||||
BindUniformBuffersIfNotNull(Current.Geometry);
|
||||
BindUniformBuffersIfNotNull(Current.Fragment);
|
||||
}
|
||||
|
||||
private OGLStreamBuffer GetConstBuffer(GalShaderType StageType, int Cbuf)
|
||||
{
|
||||
int StageIndex = (int)StageType;
|
||||
|
||||
OGLStreamBuffer Buffer = ConstBuffers[StageIndex][Cbuf];
|
||||
|
||||
if (Buffer == null)
|
||||
{
|
||||
//Allocate a maximum of 64 KiB
|
||||
int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
|
||||
|
||||
Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
|
||||
|
||||
ConstBuffers[StageIndex][Cbuf] = Buffer;
|
||||
}
|
||||
|
||||
return Buffer;
|
||||
}
|
||||
|
||||
public static void CompileAndCheck(int Handle, string Code)
|
||||
{
|
||||
GL.ShaderSource(Handle, Code);
|
||||
|
|
113
Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
Normal file
113
Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
Normal file
|
@ -0,0 +1,113 @@
|
|||
using System;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
abstract class OGLStreamBuffer : IDisposable
|
||||
{
|
||||
public int Handle { get; protected set; }
|
||||
|
||||
public int Size { get; protected set; }
|
||||
|
||||
protected BufferTarget Target { get; private set; }
|
||||
|
||||
private bool Mapped = false;
|
||||
|
||||
public OGLStreamBuffer(BufferTarget Target, int MaxSize)
|
||||
{
|
||||
Handle = 0;
|
||||
Mapped = false;
|
||||
|
||||
this.Target = Target;
|
||||
this.Size = MaxSize;
|
||||
}
|
||||
|
||||
public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
|
||||
{
|
||||
//TODO: Query here for ARB_buffer_storage and use when available
|
||||
return new SubDataBuffer(Target, MaxSize);
|
||||
}
|
||||
|
||||
public byte[] Map(int Size)
|
||||
{
|
||||
if (Handle == 0 || Mapped || Size > this.Size)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
byte[] Memory = InternMap(Size);
|
||||
|
||||
Mapped = true;
|
||||
|
||||
return Memory;
|
||||
}
|
||||
|
||||
public void Unmap(int UsedSize)
|
||||
{
|
||||
if (Handle == 0 || !Mapped)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
InternUnmap(UsedSize);
|
||||
|
||||
Mapped = false;
|
||||
}
|
||||
|
||||
protected abstract byte[] InternMap(int Size);
|
||||
|
||||
protected abstract void InternUnmap(int UsedSize);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing && Handle != 0)
|
||||
{
|
||||
GL.DeleteBuffer(Handle);
|
||||
|
||||
Handle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SubDataBuffer : OGLStreamBuffer
|
||||
{
|
||||
private byte[] Memory;
|
||||
|
||||
public SubDataBuffer(BufferTarget Target, int MaxSize)
|
||||
: base(Target, MaxSize)
|
||||
{
|
||||
Memory = new byte[MaxSize];
|
||||
|
||||
GL.CreateBuffers(1, out int Handle);
|
||||
|
||||
GL.BindBuffer(Target, Handle);
|
||||
|
||||
GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
|
||||
|
||||
this.Handle = Handle;
|
||||
}
|
||||
|
||||
protected override byte[] InternMap(int Size)
|
||||
{
|
||||
return Memory;
|
||||
}
|
||||
|
||||
protected override void InternUnmap(int UsedSize)
|
||||
{
|
||||
GL.BindBuffer(Target, Handle);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* MemoryPtr = Memory)
|
||||
{
|
||||
GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -145,7 +145,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
|
||||
{
|
||||
SB.AppendLine($"uniform {GetDecl(DeclInfo)}[{DeclInfo.Index + 1}];");
|
||||
SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
|
||||
SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{DeclInfo.Index / 4 + 1}];");
|
||||
SB.AppendLine($"}};");
|
||||
}
|
||||
|
||||
if (Decl.Uniforms.Count > 0)
|
||||
|
@ -530,15 +532,15 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Cbuf.Offs != null)
|
||||
{
|
||||
//Note: We assume that the register value is always a multiple of 4.
|
||||
//This may not be aways the case.
|
||||
string Offset = "(floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ") >> 2)";
|
||||
string Offset = "floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ")";
|
||||
|
||||
return DeclInfo.Name + "[" + Cbuf.Pos + " + " + Offset + "]";
|
||||
string Index = "(" + Cbuf.Pos * 4 + " + " + Offset + ")";
|
||||
|
||||
return $"{DeclInfo.Name}_data[{Index} / 16][({Index} / 4) % 4]";
|
||||
}
|
||||
else
|
||||
{
|
||||
return DeclInfo.Name + "[" + Cbuf.Pos + "]";
|
||||
return $"{DeclInfo.Name}_data[{Cbuf.Pos / 4}][{Cbuf.Pos % 4}]";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue